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BibliographyFound 2586 results A
"Workload assessment of computer gaming using a single-stimulus event-related potential paradigm",
Biological Psychology, vol. 77, no. 3, Cognitive Electrophysiology Laboratory, Molecular and Integrative Neurosciences Department, The Scripps Research Institute, 10550 North Torrey Pines Road, La Jolla, CA 92037, United States, pp. 277-283, 2008 .
Abstract
"Adolescent participation in preventive health behaviors, physical activity, and nutrition: Differences across immigrant generations for Asians and Latinos compared with whites",
American Journal of Public Health, vol. 97, no. 2, WASHINGTON, AMER PUBLIC HEALTH ASSOC INC, pp. 337-343, 2007 .
Abstract
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
"A model of cognitive loads in massively multiplayer online role playing games",
Interacting with Computers, vol. 19, no. 2, AMSTERDAM, ELSEVIER SCIENCE BV, pp. 167-179, 2007 .
Abstract
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy,
, Oxford, Oxford University Press, 2007 .
Videogame, Player, Text,
, Manchester, Manchester University Press, 2007 .
"Sleep timing and quantity in ecological and family context: A nationally representative time-diary study",
Journal of Family Psychology, vol. 21, no. 1, pp. 4-19, 2007 .
Abstract
"Evolving controllers for simulated car racing using object oriented genetic programming",
Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007 .
Abstract
"A study of time management: The correlation between video game usage and academic performance markers",
Cyberpsychology and Behavior, vol. 10, no. 4, pp. 552-559, 2007 .
Abstract
"Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills",
Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007.
Abstract
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
"Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chavez's Venezuela",
Situated Play: DiGRA 2007, Tokyo, University of Tokyo, pp. 286-291, 2007 .
Abstract
"Economics of Digital Games",
Understanding Digital Games: Sage, pp. 58-74, 2006 .
"Violent computer games and their effects on state hostility and physiological arousal",
Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006 .
Abstract
"What Are We Really Looking at?: The Future-Orientation of Video Game Play",
Games and Culture, vol. 1, no. 2, pp. 127-140, 2006 .
Abstract
"Replicating the Blade Runner",
The Blade Runner Experience, London, Wallflower Press, 2006 .
"Games",
Reading the Lord of the Rings, London, Continuum, pp. 151-161, 2006 .
"Land of a Couple of Dances: Global and Local Influences on Freestyle Play in Dance Dance Revolution",
Fibreculture, issue 8, 10/2006.
Abstract
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games,
: John Wiley and Sons, 2006 .
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