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405 people registered on the Digiplay site.
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Bibliography
Found 2613 results
A
Allison, B. Z., Polich, J. ,
"Workload assessment of computer gaming using a single-stimulus event-related potential paradigm",
Biological Psychology, vol. 77, no. 3, Cognitive Electrophysiology Laboratory, Molecular and Integrative Neurosciences Department, The Scripps Research Institute, 10550 North Torrey Pines Road, La Jolla, CA 92037, United States, pp. 277-283, 2008 .
Abstract
Allen, M. L., Elliott, M. N., Morales, L. S., Diamant, A. L., Hambarsoomian, K., Schuster, M. A. ,
"Adolescent participation in preventive health behaviors, physical activity, and nutrition: Differences across immigrant generations for Asians and Latinos compared with whites",
American Journal of Public Health, vol. 97, no. 2, WASHINGTON, AMER PUBLIC HEALTH ASSOC INC, pp. 337-343, 2007 .
Abstract
Amory, A. ,
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
Ang, C. S., Zaphiris, P., Mahmood, S. ,
"A model of cognitive loads in massively multiplayer online role playing games",
Interacting with Computers, vol. 19, no. 2, AMSTERDAM, ELSEVIER SCIENCE BV, pp. 167-179, 2007 .
Abstract
Anderson, Craig A, Gentile, Douglas A, Buckley, Katherine E. ,
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy,
, Oxford, Oxford University Press, 2007 .
Atkins, Barry, Krzywinska, Tanya ,
Videogame, Player, Text,
, Manchester, Manchester University Press, 2007 .
Adam, E. K., Snell, E. K., Pendry, P. ,
"Sleep timing and quantity in ecological and family context: A nationally representative time-diary study",
Journal of Family Psychology, vol. 21, no. 1, pp. 4-19, 2007 .
Abstract
Andrews, A. ,
"Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills",
Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007.
Abstract
Apperley,Thomas Hugh ,
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
Arriaga, P, Esteves, F, Carneiro, P, Monteiro, M B ,
"Violent computer games and their effects on state hostility and physiological arousal",
Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006 .
Abstract
Alvisi, Alberto ,
"Economics of Digital Games",
Understanding Digital Games: Sage, pp. 58-74, 2006 .
Atkins, Barry ,
"Replicating the Blade Runner",
The Blade Runner Experience, London, Wallflower Press, 2006 .
Atkins,Barry ,
"Games",
Reading the Lord of the Rings, London, Continuum, pp. 151-161, 2006 .
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