Bibliography

Found 2586 results

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Allen, M. L., Elliott, M. N., Morales, L. S., Diamant, A. L., Hambarsoomian, K., Schuster, M. A., "Adolescent participation in preventive health behaviors, physical activity, and nutrition: Differences across immigrant generations for Asians and Latinos compared with whites", American Journal of Public Health, vol. 97, no. 2, WASHINGTON, AMER PUBLIC HEALTH ASSOC INC, pp. 337-343, 2007  . Abstract
Amory, A., "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
Ang, C. S., Zaphiris, P., Mahmood, S., "A model of cognitive loads in massively multiplayer online role playing games", Interacting with Computers, vol. 19, no. 2, AMSTERDAM, ELSEVIER SCIENCE BV, pp. 167-179, 2007  . Abstract
Anderson, Craig A, Gentile, Douglas A, Buckley, Katherine E., Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy, , Oxford, Oxford University Press, 2007  .
Atkins, Barry, Krzywinska, Tanya, Videogame, Player, Text, , Manchester, Manchester University Press, 2007  .
Adam, E. K., Snell, E. K., Pendry, P., "Sleep timing and quantity in ecological and family context: A nationally representative time-diary study", Journal of Family Psychology, vol. 21, no. 1, pp. 4-19, 2007  . Abstract
Agapitos, A., Togelius, J., Lucas, S. M., "Evolving controllers for simulated car racing using object oriented genetic programming", Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007  . Abstract
Anand, V., "A study of time management: The correlation between video game usage and academic performance markers", Cyberpsychology and Behavior, vol. 10, no. 4, pp. 552-559, 2007  . Abstract
Andrews, A., "Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills", Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007. Abstract
Apperley,Thomas Hugh, "Of Sins, Vices and Pecados: The Cultural Context of Videogame Play", Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007  . Abstract
Apperley, Thomas H., "Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chavez's Venezuela", Situated Play: DiGRA 2007, Tokyo, University of Tokyo, pp. 286-291, 2007  . Abstract
Alvisi, Alberto, "Economics of Digital Games", Understanding Digital Games: Sage, pp. 58-74, 2006  .
Arriaga, P, Esteves, F, Carneiro, P, Monteiro, M B, "Violent computer games and their effects on state hostility and physiological arousal", Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006  . Abstract
Atkins,Barry, "What Are We Really Looking at?: The Future-Orientation of Video Game Play", Games and Culture, vol. 1, no. 2, pp. 127-140, 2006  . Abstract
Atkins, Barry, "Replicating the Blade Runner", The Blade Runner Experience, London, Wallflower Press, 2006  .
Atkins,Barry, "Games", Reading the Lord of the Rings, London, Continuum, pp. 151-161, 2006  .
Andrews, Gillian, "Land of a Couple of Dances: Global and Local Influences on Freestyle Play in Dance Dance Revolution", Fibreculture, issue 8, 10/2006. Abstract
Akilli, Goknur, Cagiltay, Kursat, An Instructional Design/Development Model for the Creation of Game-like Learning Environments: The FIDGE Model, , 2006  .
Armitage, G, Claypool, M., Branch, P., Networking and Online Games: Understanding and Engineering Multiplayer Internet Games, : John Wiley and Sons, 2006  .