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Found 2838 results
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Zyss, T.
, &
J. Boron
(1997).
Personality, psychopathological disturbances and family circumstances in computer game players
.
European Psychiatry. 12,
237.
Zyda, M.
(2005).
From visual simulation to virtual reality to games
.
Computer. 38,
25-+.
Abstract
Zyda, M.
(2007).
Creating a science of games
.
Communications of the ACM. 50
(7), 26-29.
Abstract
Zyda, M.
,
D. Thukral
,
S. Jakatdar
,
J. Engelsma
,
J. Ferrans
,
M. Hans
, et al.
(2007).
Educating the next generation of mobile game developers
.
IEEE Computer Graphics and Applications. 27,
Abstract
Zupko, Joseph
, &
Magy Seif El-Nasr
(2006).
A Tool l for Aesthetic-based Lighting Design in Interactive 3D Environments.
.
Sandbox 2006.
Zoia, G.
(1998).
New audio applications for multimedia and MPEG-4: Complexity and hardware
.
Multimedia Applications, Services and Techniques - Ecmast'98. 1425,
518-530.
Abstract
Zivkovic, Z.
(2004).
Optical-flow-driven gadgets for gaming user interface
.
Entertainment Computing - ICEC 2004. 3166,
90-100.
Abstract
Zimmerman, Eric
(2005).
Theory is Play is Design is Theory
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Zifkin, B. G.
, &
Y. Inoue
(2004).
Visual reflex seizures induced by complex stimuli
.
Epilepsia. 45,
27-29.
Abstract
Zifkin, B. G.
, &
D. K. N. Trenite
(2000).
Reflex epilepsy and reflex seizures of the visual system: a clinical review
.
Epileptic Disorders. 2,
129-136.
Abstract
Ziegler, E. H.
(1983).
Trouble in Outer Galactica: The Police Power, Zoning, and Coin-Operated Videogames
.
Syracuse Law Review. 34,
453-515.
Zhukov, S.
, &
A. Iones
(2000).
Building the navigational maps for intelligent agents
.
Computers & Graphics-UK. 24,
79-89.
Abstract
Zhuang, Y. T.
,
J. Xiao
,
Y. Z. Wu
,
T. Yang
, &
F. Wu
(2005).
Automatic generation of human animation based on motion programming
.
Computer Animation and Virtual Worlds. 16,
305-318.
Abstract
Zhou, S.
, &
H. Shen
(2007).
A consistency model for highly interactive multi-player online games
.
Simulation Symposium.
318-323.
Abstract
Zhou, W. L.
(2005).
Technologies and considerations for developing Internet and multiplayer computer games: A tutorial (Extended abstract)
.
Parallel and Distributed Processing and Applications. 3758,
17-18.
Zhou, Quan
, &
Beth E. Kolko
(2005).
The Localization of Digital Games: A Case Study in China
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Zhao, S.
,
D. Li
,
H. Gu
,
B. Shao
, &
N. Gu
(2009).
An Approach to Sharing Legacy TV/Arcade Games for Real-Time Collaboration
.
2009 29th IEEE International Conference on Distributed Computing Systems.
165-172647.
Abstract
Zhao, Baijun
, &
Gavriel Salvendy
(1996).
Psychology of computer use: XXXVIII. compatibility of task presentation and task structure in human-computer interaction
.
Perceptual and Motor Skills. 83,
163-175.
Zhao, N. L.
,
Y. J. Chen
, &
Z. G. Pan
(2006).
Antialiased shadow algorithms for game rendering
.
Technologies for E-Learning and Digital Entertainment, Proceedings. 3942,
873-882.
Abstract
Zhao, Q. B.
,
L. Q. Zhang
, &
J. Li
(2008).
Multi-Task BCI for Online Game Control
.
Autonomous Systems - Self-Organization, Management, and Control.
29-37183.
Abstract
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