Biblio

Found 2838 results

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Z
Zyda, M. (2007).  Creating a science of games. Communications of the ACM. 50(7), 26-29. Abstract
Zoia, G. (1998).  New audio applications for multimedia and MPEG-4: Complexity and hardware. Multimedia Applications, Services and Techniques - Ecmast'98. 1425, 518-530. Abstract
Zivkovic, Z. (2004).  Optical-flow-driven gadgets for gaming user interface. Entertainment Computing - ICEC 2004. 3166, 90-100. Abstract
Zimmerman, Eric (2005).  Theory is Play is Design is Theory. DiGRA 2005 Conference: Changing Views--Worlds in Play.
Zhukov, S., & A. Iones (2000).  Building the navigational maps for intelligent agents. Computers & Graphics-UK. 24, 79-89. Abstract
Zhou, Quan, & Beth E. Kolko (2005).  The Localization of Digital Games: A Case Study in China. DiGRA 2005 Conference: Changing Views--Worlds in Play.
Zhao, S., D. Li, H. Gu, B. Shao, & N. Gu (2009).  An Approach to Sharing Legacy TV/Arcade Games for Real-Time Collaboration. 2009 29th IEEE International Conference on Distributed Computing Systems. 165-172647. Abstract
Zhao, N. L., Y. J. Chen, & Z. G. Pan (2006).  Antialiased shadow algorithms for game rendering. Technologies for E-Learning and Digital Entertainment, Proceedings. 3942, 873-882. Abstract
Zhao, Q. B., L. Q. Zhang, & J. Li (2008).  Multi-Task BCI for Online Game Control. Autonomous Systems - Self-Organization, Management, and Control. 29-37183. Abstract