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Found 2839 results
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“
Cruz, Trent
(2007).
“It’s Almost Too Intense:” Nostalgia and Authenticity in Call of Duty 2
.
Loading.... 1
(1),
‘
Crawford, Garry
(2008).
‘‘It’s in the Game’: sport fans, film and digital gaming’
.
Sport in Society. 11
(2/3), 130-145.
Abstract
Werning, Stefan
(2007).
‘Translating Narrative into Code’ – Thoughts on a Technology-Centric Model of Digital Games as Programmable Media
.
Eludamos. Journal for Computer Game Culture. 1,
Abstract
Kerr, A.
(2003).
‘Live Life to the Power of PS2’Locating the digital games industry in the new media environment
.
Irish Communications Review. 9,
Z
Cohen, Scott
(1984).
ZAP!: The Rise and Fall of Atari
.
Y
Humphreys, Sal
(2006).
'You’re in our world now'™ Ownership and access in the proprietary community of an MMOG
.
(
Van Der Graaf S.
,
Washida Y.
, Ed.).
Information Communication Technologies and Emerging Business Strategies.
76-96.
Kafai, Yasmin B.
,
Deborah A. Fields
, &
Melissa S. Cook
(2010).
Your Second Selves: Player-Designed Avatars
.
Games and Culture. 5
(1), 23 - 42.
Abstract
Kafai, Yasmin B.
,
Deborah A. Fields
, &
Melissa S. Cook
(2010).
Your Second Selves: Player-Designed Avatars
.
Games and Culture. 5,
23-42.
Abstract
Marsh, Jackie
(2010).
Young children’s play in online virtual worlds
.
Journal of Early Childhood Research. 8
(1), 23-39.
Abstract
Sanger, J.
(1998).
Young children, videos and computer games: issues for parents and teachers
.
Educational Review. 50,
194-195.
Davis, N.
(1999).
Young children, videos and computer games
.
Journal of Computer Assisted Learning. 15,
334-334.
Underwood, J.
(1999).
Young children, videos and computer games
.
Educational Research. 41,
109-110.
Grimes, Sara M.
(2003).
'You Shoot Like A Girl!': The Female Protagonist in Action-Adventure Video Games
.
Level Up Conference Proceedings.
Abstract
Harvey, Alison
(2007).
You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming
.
Loading.... 1
(1),
Abstract
Klastrup, L.
(2003).
"You Can't Help Shouting and Yelling": Fun and Social Interaction in Super Monkey Ball
.
(
Copier M.
,
Raessens J.
, Ed.).
Level Up: Digital Games Research.
Abstract
Morie, Jacki
, &
Celia Pearce
(2005).
The Y Factor: Gender and Games (Panel/Workshop)
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
X
Jenkins, Henry
(1993).
'x Logic': Repositioning Nintendo in children's lives
.
Quarterly Review of Film and Video. 14,
55-70.
W
Ince, Steve
(2006).
Writing for Video Games
.
Kim, I. H.
,
H. J. Kim
, &
G. M. Jeong
(2006).
WPAN platform design in handset integrating cellular network and its application to mobile games
.
Emerging Directions in Embedded and Ubiquitous Computing. 4097,
103-111.
Abstract
Mortensen, Torill Elvira
(2006).
WoW is the New MUD: Social Gaming from Text to Video
.
Games and Culture. 1,
397-413.
Abstract
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