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Biblio
Found 2839 results
Author
Keyword
Title
Type
Year
Web Article
Aarseth, Espen
(1998).
Allegories of Space: The Question of Spatiality in Computer Games
.
Schirra, Jörg R. J.
(2001).
Computer game design: How to motivate engineering students to integrate technology with reflection
.
Abstract
Carson, Don
(2000).
Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry
.
Smith, Roger
(2006).
Game Impact Theory: The Five Forces That Are Driving the Adoption of Game Technologies within Multiple Established Industries
.
Abstract
Hart, Sam
(1996).
Gender and Racial Inequality in Video Games
.
Nair, Harikesh
(2006).
Intertemporal Price Discrimination with Forward-Looking Consumers: Application to the US Market for Console Video-Games
.
Abstract
Carr, D.
(2007).
Machinima and Education
.
Abstract
Gonzalez, Lauren
(2004).
Redefining Games: How Academia Is Reshaping Games of the Future
.
Abstract
Carr, D.
, &
B. Pollmuller
(2007).
Teaching Media and Machinima in Second Life: Interview
.
Abstract
Sawyer, B.
(2007).
Ten Myths About Serious Games
.
Abstract
Au, Wagner James
(2002).
Triumph of the mod: Player-created additions to computer games aren't a hobby anymore -- they're the lifeblood of the industry
.
Abstract
Haenni, Patrick
(2009).
Video games in the Arab world and beyond - Interview with Vit Sisler
.
Abstract
Unpublished
Cassell, Justine
(2002).
Genderizing HCI
.
Abstract
Ye, John
, &
Ding Ye
(2004).
HCI and Game Design: From a Practitioner's Point of View
.
Abstract
Royle, Karl
, &
Richard Clarke
(2003).
Making the case for computer games as a learning environment
.
Abstract
Galarneau, Lisa
(2007).
Productive Play: Participation and Learning in Digital Game Environments
.
Abstract
Thesis
Grimshaw, Mark
(2007).
The Acoustic Ecology of the First-Person Shooter
.
Abstract
Waller, David Alan
(1999).
An assessment of individual differences in spatial knowledge of real and virtual environments
.
Master's,
Liu, Gonghua
(1997).
The attitudes of Chinese students at the University of Tennessee toward the computer
.
Master's,
Juul, Jesper
(1998).
A Clash Between Game and Narrative
.
Ph.D,
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