Biblio

2006
2005
Bryce, Jo, & Jason Rutter (2005).  Gendered Gaming in Gendered Space. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 301-310.
Richard, Birgit, & Jutta Zaremba (2005).  Gaming with Grrls: Looking for Sheroes in Computer Games. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 283-300.
Uricchio, William (2005).  Simulation, History, and Computer Games. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 327-338.
Calvert, Sandra L. (2005).  Cognitive Effects of Video Games. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 125-131.
Everett, Anna (2005).  Serious Play: Playing with Race in Contemporary Gaming Culture. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 311-325.
Goldstein, Jeffrey (2005).  Violent Video Games. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 341-357.
Griffiths, Mark (2005).  The Therapeutic Value of Video Games. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 161-171.
Griffiths, Mark, & Mark N. O. Davies (2005).  Does Video Games Addiction Exist?. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 359-369.
Gunter, Barrie (2005).  Psychological Effects of Video Games. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 145-160.
Hall, Justin (2005).  Future of Games: Mobile Gaming. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 47-55.
Holmes, Robyn M., & Anthony D. Pellegrini (2005).  Children's Social Behavior during Video Game Play. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 133-144.
Jenkins, Henry (2005).  Games, the New Lively Art. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 175-189.
Juul, Jesper (2005).  Games Telling Stories?. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 219-226.