Biblio
Filters: Author is Griffiths,M D [Clear All Filters]
"Social interactions in massively multiplayer online role-playing gamers." Cyberpsychology and Behavior 10 (2007): 575-583. Abstract
"Time loss whilst playing video games: Is there a relationship to addictive behaviours?" International Journal of Mental Health and Addiction 5 (2007): 141-149. Abstract
"Excessive computer game playing: Evidence for addiction and aggression?" Cyberpsychology and Behavior 10 (2007): 290-292. Abstract
"Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue." Journal of Adolescence 27 (2004): 1-3.
"Online computer gaming: a comparison of adolescent and adult gamers." Journal of Adolescence 27 (2004): 87-96. Abstract
"The structural characteristics of video games: A psycho-structural analysis." Cyberpsychology & Behavior 7 (2004): 1-10. Abstract
"Breaking the stereotype: The case of online gaming." Cyberpsychology & Behavior 6, no. 1 (2003): 81-91. Abstract
"Playing video games seems to have few serious acute adverse effects on health." British Medical Journal 324 (2002): 1159.
"Video game violence and aggression: Comments on 'Video game playing and its relations with aggressive and prosocial behaviour' by O. Wiegman and E. G. M. van Schie." British Journal of Social Psychology 39 (2000): 147-149.
"Dependence on computer games by adolescents." Psychological Reports 82, no. 2 (1998): 475-480. Abstract
"Computer Game Playing in Adolescence - Prevalence and Demographic Indicators." Journal of Community & Applied Social Psychology 5, no. 3 (1995): 189-193. Abstract
"Home video game playing in schoolchildren: A study of incidence and patterns of play." Journal of Adolescence 18, no. 6 (1995): 687-691. Abstract
"The Effect of Type-A Personality on Physiological Arousal While Playing Computer Games." Addictive Behaviors 20 (1995): 543-548.
"Amusement Machine Playing in Childhood and Adolescence - A Comparative-Analysis of Video Games and Fruit Machines." Journal of Adolescence 14 (1991): 53-73.
Digiplay Bibliography Updates
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game


