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Biblio
(2005). Children's Social Behavior during Video Game Play.
(, Ed.).Handbook of Computer Game Studies. 133-144.
(2005). I Am What I Play: Participation and Reality as Content.
(, Ed.).Handbook of Computer Game Studies. 389-403.
(2005). Games, the New Lively Art.
(, Ed.).Handbook of Computer Game Studies. 175-189.
(2005). Games Telling Stories?.
(, Ed.).Handbook of Computer Game Studies. 219-226.
(2005). The Role of Artificial Intelligence in Computer Game Genres.
(, Ed.).Handbook of Computer Game Studies. 205-215.
(2005). The History of the Video Game.
(, Ed.).Handbook of Computer Game Studies. 23-45.
(2005). The Game of Life: Narrative and Ludic Identity Formation in Computer Games.
(, Ed.).Handbook of Computer Game Studies. 251-266.
(2005). Narrativity in Computer Games.
(, Ed.).Handbook of Computer Game Studies. 227-245.
(2005). Computer Games and Learning: Digital Game-Based Learning.
(, Ed.).Handbook of Computer Game Studies. 97-122.
(2005). Computer Games as Participatory Media Culture.
(, Ed.).Handbook of Computer Game Studies. 373-388.
(2005). Click Reading: Screenwriting and Screen-Reading Practices in Film and Multimedia Fictions.
(, Ed.).Handbook of Computer Game Studies. 81-95.
(2005). Renaissance Now! The Gamers' Perspective.
(, Ed.).Handbook of Computer Game Studies. 415-421.
(2005). Game Design and Meaningful Play.
(, Ed.).Handbook of Computer Game Studies. 59-79.
(2005). Gendered Gaming in Gendered Space.
(, Ed.).Handbook of Computer Game Studies. 301-310.
(2005). Handbook of Computer Game Studies.
(2005). Introduction [to the Handbook of Computer Game Studies].
(, Ed.).Handbook of Computer Game Studies. xi-xvii.
(2005). Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming.
(, Ed.).Handbook of Computer Game Studies. 3-21.
(2005). Gaming with Grrls: Looking for Sheroes in Computer Games.
(, Ed.).Handbook of Computer Game Studies. 283-300.
(2005). Simulation, History, and Computer Games.
(, Ed.).Handbook of Computer Game Studies. 327-338.
(2005). Computer Games as Evocative Objects: From Projective Screens to Relational Artifacts.
(, Ed.).Handbook of Computer Game Studies. 267-279.
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