Biblio

2005
Holmes, Robyn M., & Anthony D. Pellegrini (2005).  Children's Social Behavior during Video Game Play. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 133-144.
Jenkins, Henry (2005).  Games, the New Lively Art. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 175-189.
Juul, Jesper (2005).  Games Telling Stories?. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 219-226.
Malliet, Steven, & Gust de Meyer (2005).  The History of the Video Game. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 23-45.
Neitzel, Britta (2005).  Narrativity in Computer Games. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 227-245.
Prensky, Marc (2005).  Computer Games and Learning: Digital Game-Based Learning. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 97-122.
Raessens, Joost (2005).  Computer Games as Participatory Media Culture. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 373-388.
Rushkoff, Douglas (2005).  Renaissance Now! The Gamers' Perspective. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 415-421.
Salen, Katie, & Eric Zimmerman (2005).  Game Design and Meaningful Play. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 59-79.
Bryce, Jo, & Jason Rutter (2005).  Gendered Gaming in Gendered Space. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 301-310.
Richard, Birgit, & Jutta Zaremba (2005).  Gaming with Grrls: Looking for Sheroes in Computer Games. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 283-300.
Uricchio, William (2005).  Simulation, History, and Computer Games. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 327-338.