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Biblio
Found 16 results
Author
Keyword
Title
Type
Year
2007
Carnagey, N. L.
,
C. A. Anderson
, &
B. J. Bushman
(2007).
The effect of video game violence on physiological desensitization to real-life violence
.
Journal of Experimental Social Psychology. 43,
489-496.
Abstract
Carnagey, N. L.
,
C. A. Anderson
, &
B. D. Bartholow
(2007).
Media violence and social neuroscience: New questions and new opportunities
.
Current Directions in Psychological Science. 16,
178-182.
Abstract
2005
Bartholow, B. D.
,
C. A. Anderson
,
N. L. Carnagey
, &
J. a Benjamin
(2005).
Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters
.
Journal of Experimental Social Psychology. 41,
48-60.
Abstract
2004
Anderson, C. A.
,
J. B. Funk
, &
M. D. Griffiths
(2004).
Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue
.
Journal of Adolescence. 27,
1-3.
Anderson, C. A.
(2004).
An update on the effects of playing violent video games
.
Journal of Adolescence. 27,
113-122.
Abstract
Anderson, C. A.
,
N. L. Carnagey
,
M. Flanagan
,
J. a Benjamin
,
J. Eubanks
, &
J. C. Valentine
(2004).
Violent video games: Specific effects of violent content on aggressive thoughts and behavior
.
Advances in Experimental Social Psychology, Vol. 36. 36,
199-249.
2003
Anderson, C. A.
, &
C. R. Murphy
(2003).
Violent video games and aggressive behavior in young women
.
Aggressive Behavior. 29,
423-429.
Abstract
Anderson, C. A.
,
L. Berkowitz
,
E. Donnerstein
,
L. R. Huesmann
,
J. D. Johnson
,
D. Linz
, et al.
(2003).
The influence of media violence on youth
.
Psychological Science in the Public Interest. 4,
Abstract
2002
Bartholow, B. D.
, &
C. A. Anderson
(2002).
Effects of violent video games on aggressive behavior: Potential sex differences
.
Journal of Experimental Social Psychology. 38,
283-290.
Abstract
Bushman, B. J.
, &
C. A. Anderson
(2002).
Violent video games and hostile expectations: A test of the General Aggression Model
.
Personality and Social Psychology Bulletin. 28,
1679-1686.
Abstract
2001
Anderson, C. A.
, &
B. J. Bushman
(2001).
Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
.
Psychological Science. 12,
353-359.
Abstract
2000
Anderson, C. A.
, &
K. E. Dill
(2000).
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
.
Journal of Personality and Social Psychology. 78,
772-790.
Abstract
Anderson, C. A.
, &
K. E. Dill
(2000).
Video Games and Aggressive Thoughts, Feelings, and Behaviour in the Laboratory and in Life
.
Journal of Personality and Social Psychology. 78,
772-790.
1995
Anderson, C. A.
,
W. E. Deuser
, &
K. M. Deneve
(1995).
Hot Temperatures, Hostile Affect, Hostile Cognition, and Arousal: Tests of a General-Model of Affective Aggression
.
Personality and Social Psychology Bulletin. 21,
434-448.
Anderson, C. A.
, &
M. Morrow
(1995).
Competitive Aggression without Interaction: Effects of Competitive Versus Cooperative Instructions on Aggressive-Behavior in Video Games
.
Personality and Social Psychology Bulletin. 21,
1020-1030.
Abstract
1986
Anderson, C. A.
, &
C. M. Ford
(1986).
Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games
.
Personality and Social Psychology Bulletin. 12,
390-402.