Biblio
Filters: Author is Rutter, Jason [Clear All Filters]
" The Consumption of Counterfeit Goods: ‘Here be Pirates?’ ." Sociology 42, no. 6 (2008): 1146-1164. Abstract
"Playing the Game: performance in digital game audiences." In Fandom: Identities and Communities in a Mediated World, edited by Gray J, C. Sandvoss and C. L. Harrington, 271-281. New York: New York University Press, 2007.
Assessing Indirect Impacts of the EC Proposals for Video Regulation. RAND Europe/Ofcom, 2006. Abstract
"The Business of Making Digital Games." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce, 36-57. Sage, 2006.
"Community, Identity and Digital Games." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce, 166-182. Sage, 2006.
"Cultural Studies and Digital Games." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce, 148-165. Sage, 2006.
"Digital Games and Gender." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce, 185-204. Sage, 2006.
"Digital Games and the Violence Debate." In Understanding Digital Games, edited by Jo Bryce and Jason Rutter, 205-222. Sage, 2006.
"Digital Games as New Media." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce, 129-147. Sage, 2006.
"Digital Games in Education." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce, 223-240. Sage, 2006.
"Economics of Digital Games." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce, 58-74. Sage, 2006.
"Film Studies and Digital Games." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce. Sage, 2006.
"Literary Theory and Digital Games." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce. Sage, 2006.
"A Player-centred Approach to Digital Game Design." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce, 75-92. Sage, 2006.
"Understanding Digital Games: An Introduction." In Understanding Digital Games, edited by Jason Rutter and Jo Bryce. London: Sage, 2006.
"Gendered Gaming in Gendered Space." In Handbook of Computer Game Studies, edited by Joost Raessens and Jeffrey Goldstein, 301-310. MIT Press, 2005.
Mobile Entertainment Users: Headline results from an online survey In Mobile Entertainment: User-centred Perspectives. Manchester: CRIC, University of Manchester, 2004. Abstract
"Editorial Comment: Digital Games Special Edition." Information, Communication and Society 6 (2003): 5-11.
"Gender dynamics and the social and spatial organisation of computer gaming." Leisure Studies 22 (2003): 1-15. Abstract
Digiplay Bibliography Updates
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game


