Biblio

2008
2007
Crawford, Garry, & Jason Rutter (2007).  Playing the Game: performance in digital game audiences. (Gray J, SandvossC., HarringtonC L., Ed.).Fandom: Identities and Communities in a Mediated World. 271-281.
2006
Dumbleton, Tim, & John Kirriemuir (2006).  Digital Games in Education. (Rutter J., Bryce J., Ed.).Understanding Digital Games. 223-240.
Giddings, Seth, & Helen Kennedy (2006).  Digital Games as New Media. (Rutter J., Bryce J., Ed.).Understanding Digital Games. 129-147.
Hand, Martin, & Karenza Moore (2006).  Community, Identity and Digital Games. (Rutter J., Bryce J., Ed.).Understanding Digital Games. 166-182.
Kerr, Aphra (2006).  The Business of Making Digital Games. (Rutter J., Bryce J., Ed.).Understanding Digital Games. 36-57.
King, Geoff, & Tanya Krzywinska (2006).  Film Studies and Digital Games. (Rutter J., Bryce J., Ed.).Understanding Digital Games.
Kücklich, Julian (2006).  Literary Theory and Digital Games. (Rutter J., Bryce J., Ed.).Understanding Digital Games.
Sykes, Jonathan (2006).  A Player-centred Approach to Digital Game Design. (Rutter J., Bryce J., Ed.).Understanding Digital Games. 75-92.
Bryce, Jo, & Jason Rutter (2006).  Understanding Digital Games: An Introduction. (Rutter J., Bryce J., Ed.).Understanding Digital Games.
Alvisi, Alberto (2006).  Economics of Digital Games. (Rutter J., Bryce J., Ed.).Understanding Digital Games. 58-74.
Bryce, Jo, & Jason Rutter (2006).  Digital Games and the Violence Debate. (Bryce J., Rutter J., Ed.).Understanding Digital Games. 205-222.
Bryce, Jo, Jason Rutter, & Cath Sullivan (2006).  Digital Games and Gender. (Rutter J., Bryce J., Ed.).Understanding Digital Games. 185-204.
Crawford, Garry, & Jason Rutter (2006).  Cultural Studies and Digital Games. (Rutter J., Bryce J., Ed.).Understanding Digital Games. 148-165.
2005
Bryce, Jo, & Jason Rutter (2005).  Gendered Gaming in Gendered Space. (Raessens J., Goldstein J., Ed.).Handbook of Computer Game Studies. 301-310.
2004
2003
Rutter, Jason, & Jo Bryce (2003).  Editorial Comment: Digital Games Special Edition. Information, Communication and Society. 6, 5-11.
Bryce, Jo, & Jason Rutter (2003).  The Gendering of Computer Gaming: Experience and Space. (FlemingS., JonesI., Ed.).Leisure Cultures: Investigations in Sport, Media and Technology. 3-22. Abstract