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Biblio
(2007). Women and games: Technologies of the gendered self.
New Media and Society. 9, 555-576. Abstract
(2006). Motion patches: Building blocks for virtual environments annotated with motion data.
ACM Transactions on Graphics. 25, 898-906. Abstract
(2006). Precomputing avatar behavior from human motion data.
Graphical Models. 68, 158-174. Abstract
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