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Biblio
(2006). Keep your eyes on the road and your finger on the trigger - Designing for mixed focus of attention in a mobile game for brief encounters.
4th International Conference on on Pervasive Computing. Abstract
(2006). Believable environments – Generating interactive storytelling in vast location based pervasive games.
SIGCHI Advances in Computer Entertainment. Abstract
(2003). Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience..
IFIP TC 13 International Conference on Human-Computer Interaction. Abstract
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