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Biblio
(2004). AI Structuralist Storytelling in Computer Games.
Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education. Abstract
(2003). Case-based plan recognition in computer games.
Case-Based Reasoning Research and Development, Proceedings. 2689, 161-170. Abstract
(2003). Simulating virtual humans across diverse situations.
Intelligent Virtual Agents. 2792, 159-163. Abstract
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