Bibliography

Found 10 results

Filters: author is Aarseth  [Clear All Filters]
A
Aarseth,Espen , "Theorizing for design: The case for pure theory", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Aarseth,Espen , "Meet Death Jr.: The culture and business of cross-media productions", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Aarseth, E. , "From hunt the wumpus to EverQuest: Introduction to quest theory", Entertainment Computing - ICEC 2005, vol. 3711, pp. 496-506, 2005  . Abstract
Aarseth,Espen , "Beyond the Frontier: Quest Games as Post-Narrative Discourse", Narrative Across Media: University of Nebraska Press, 2004  .
Aarseth, E. , "The dungeon and the ivory tower: Vive la difference ou liaison dangereuse?", Game Studies, vol. 2, no. 1, 2002  .
Aarseth,Espen , "Allegories of space: Spatiality in computer games", Zeitschrift Fur Semiotik, vol. 23, no. 3-4, pp. 301-318, 2001  . Abstract
Aarseth,Espen , Allegories of Space: The Question of Spatiality in Computer Games, , 1998  .
E
Elverdam, Christian, Aarseth, Espen , "Game Classification and Game Design: Construction Through Critical Analysis", Games and Culture, vol. 2, no. 1, pp. 3-22, 2007  . Abstract
Elverdam,Christian, Aarseth,Espen , "Game Classification as Game Design: Construction Through Critical Analysis", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Espen J. Aarseth , Cybertext: Perspectives on Ergodic Literature, : Johns Hopkins University Press, 1997  .