There are
405 people registered on the Digiplay site.
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Bibliography
Found 6 results
C
Ciavarro,Chad D, Bizzocchi,Jim, Bradley,Nori, Williamson,Ian, Paras,Bradley S, Goodman,David ,
"Implementation of a 'karma' factor affects behaviour in a sports-action game",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
G
Goodman, D, Bradley, N L, Paras, B, Williamson, I J, Bizzochi, J ,
"Video gaming promotes concussion knowledge acquisition in youth hockey players",
Journal of Adolescence, vol. 29, no. 3, pp. 351-360, 2006 .
Abstract
H
Harrell,J S, Gansky,S A, Bradley,C B, McMurray,R G ,
"Leisure time activities of elementary school children",
Nursing Research, vol. 46, no. 5, pp. 246-253, 1997 .
P
R
Rockwell, Geoffrey, Passmore, Graham, Bradley, John ,
"TACTweb: The intersection of text-analysis and hypertext",
Journal of Educational Computing Research, vol. 17, no. 3, pp. 217-230, 1997 .
Abstract
S
Schneider, E. F., Lang, A., Shin, M., Bradley, S. D. ,
"Death with a story - How story impacts emotional, motivational, and physiological responses to first-person shooter video games",
Human Communication Research, vol. 30, no. 3, pp. 361-375, 2004 .
Abstract
Digiplay Bibliography Updates
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