Bibliography

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Bryce, J., Rutter, J. , "Poca diversión: las barreras de las aficionados a los videojuegos/Not Much Fun: The constraining of female video gamers", ADOZ Journal of Leisure Studies, vol. 31, pp. 97-108, 2007  . Abstract
Bryce, Jo, Rutter, Jason , "Understanding Digital Games: An Introduction", Understanding Digital Games, London, Sage, 2006  .
Bryce, Jo, Rutter, Jason , "Digital Games and the Violence Debate", Understanding Digital Games: Sage, pp. 205-222, 2006  .
Bryce, Jo, Rutter, Jason, Sullivan, Cath , "Digital Games and Gender", Understanding Digital Games: Sage, pp. 185-204, 2006  .
Bryce, Jo, Rutter, Jason , "Gendered Gaming in Gendered Space", Handbook of Computer Game Studies: MIT Press, pp. 301-310, 2005  .
Bryce, Jo, Moore, Karenza, Rutter, Jason , "Mobile Entertainment Users: Headline results from an online survey", Mobile Entertainment: User-centred Perspectives, Manchester, CRIC, University of Manchester, 2004  . Abstract
Bryce, Jo, Rutter, Jason , "The Gendering of Computer Gaming: Experience and Space", Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003  . Abstract
Bryce, Jo, Rutter, Jason , "Gender dynamics and the social and spatial organisation of computer gaming", Leisure Studies, vol. 22, no. 1, pp. 1-15, 2003  . Abstract
Bryce,Jo, Rutter,Jason , "Spectacle of the Deathmatch: Producing Character and Narrative in Multiplayer Gaming", ScreenPlay: Cinema/videogames/interfaces, London, Wallflower Press, pp. 66-80, 2002  .
Bryce, Jo, Rutter, Jason , "Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility", Computer Games and Digital Cultures Conference Proceedings, Tampare: Tampare University Press, 2002  . Abstract
Bryce,Jo , "The technological transformation of leisure", Social Science Computer Review, vol. 19, no. 1, pp. 7-16, 2001  . Abstract
Bryce,Jo , "Technology and changing leisure practice", Leisure, Culture and Commodification: LSA Publications, 2001  .
Bryce, Jo, Rutter, Jason , "Computer gaming and the routine pursuit of excellence", Leisure Studies Association Conference, Luton, 2001  .
Bryce, Jo, Rutter, Jason , In the Game--In the Flow: Presence in Public Computer Gaming, , 2001  .
Bryce,Jo, Higgins,Donna , "Optimal experience: a framework for understanding the phenomenology of computer use", International Simulation and Gaming Yearbook, 2000  .
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Rutter, Jason, Bryce, Jo , Understanding Digital Games, , London, Sage, 2006  .
Rutter, Jason, Bryce, Jo , "Editorial Comment: Digital Games Special Edition", Information, Communication and Society, vol. 6, no. 4, pp. 5-11, 2003  .