Bibliography

Found 6 results

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C
Campbell,L, Fortungo, N, Perlin, K., Salen, K., Thai, A. , What Can (and Can't) Games Do?: The Potentials and Limits of Using Games for Learning, , 2007  . Abstract
Campbell,M, Hoane,A J, Hsu,F H , "Deep Blue", Artificial Intelligence, vol. 134, no. 1, pp. 57-83, 2002  .
Campbell,J , "Adding a Spark to Video Games", Electronics World & Wireless World, no. 1711, pp. 458-458, 1995  .
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Daneshmend, T. K., Campbell, M. J. , "Dark Warrior epilepsy", British Medical Journal, vol. 284, no. 6331, pp. 1751-1752, 1982  . Abstract
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Haynes,Linda Campbell , Gender differences in the use of a computer-based mathematics game: Strategies, motivation, and beliefs about mathematics and computers, , vol. Master's, 2000  .
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Wong,F S, Campbell,D R, Becker,B E , "Head-Injury and Video Games", Western Journal of Medicine, vol. 138, no. 1, pp. 107-107, 1983  .