Bibliography

Found 9 results

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B
Burn, Andrew, Buckingham, David, Carr, Diane, Schott, Gareth, Thompson, John , Computer Games: Text, Narrative and Play, , 1st edition: Polity Press, 2006  .
C
Carr, D. , "Computer games in classrooms and the question of 'cultural baggage'", British Journal of Educational Technology, vol. 38, no. 3, pp. 526-528, 2007  .
Carr, D. , Machinima and Education, , 2007  . Abstract
Carr, D., Pollmuller, B. , Teaching Media and Machinima in Second Life: Interview, , 2007  . Abstract
Carr,Diane , "Contexts, pleasures and preferences: girls playing computer games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Carr, D. , "Contexts, gaming pleasures, and gendered preferences", Simulation and Gaming, vol. 36, no. 4, pp. 464-482, 2005  . Abstract
Carr, D. , "Play dead - Genre and affect in Silent Hill and Planescape Torment", Game Studies, vol. 3, no. 1, 2003  . Abstract
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Denman, W. T., Tuason, P. M., Ahmed, M. I., Brennen, L. M., Cepeda, M. S., Carr, D. B. , "The PediSedate (R) device, a novel approach to pediatric sedation that provides distraction and inhaled nitrous oxide: clinical evaluation in a large case series", Pediatric Anesthesia, vol. 17, no. 2, OXFORD, BLACKWELL PUBLISHING, pp. 162-166, 2007  . Abstract
Diane Carr, Gareth Schott, Andrew Burn, David Buckingham , "Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space", Media International Australia, no. 110, 2004  . Abstract