There are
409 people registered on the Digiplay site.
|
Bibliography
Found 5 results
B
Brenick, A., Henning, A., Killen, M., O'Connor, A., Collins, M. ,
"Social evaluations of stereotypic images in video games: Unfair, legitimate, or "just entertainment"?",
Youth and Society, vol. 38, no. 4, pp. 395-419, 2007 .
Abstract
C
Connor, T., Fiske, A., Kennedy, R. ,
"The Impact of Frame Rate and Resolution on Player Movement in First-Person Shooters",
Computer Science, Worcester, MA, WORCESTER POLYTECHNIC INSTITUTE, pp. 58, 2006 .
Abstract
O
O Connor, T J, Fitzgerald, S G, Cooper, R A, Thorman, T A, Boninger, M L ,
"Kinetic and physiological analysis of the GAME(wheels) system",
Journal of Rehabilitation Research and Development, vol. 39, no. 6, pp. 627-634, 2002 .
Abstract
O'Connor,T J, Fitzgerald,S G, Cooper,R A, Thorman,T A, Boninger,M L ,
"Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry?",
Medical Engineering & Physics, vol. 23, no. 4, pp. 267-273, 2001 .
Abstract
O'Connor,T J, Cooper,R A, Fitzgerald,S G, Dvorznak,M J, Boninger,M L, VanSickle,D P, Glass,L ,
"Evaluation of a manual wheelchair interface to computer games",
Neurorehabilitation and Neural Repair, vol. 14, no. 1, pp. 21-31, 2000 .
Abstract
Digiplay Bibliography Updates
|
|