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BibliographyFound 2 results Filters: author is Gorlatch [Clear All Filters] M
"Scaling multiplayer online games using proxy-server replication: A case study of Quake 2",
Proceedings of the 16th International Symposium on High Performance Distributed Computing 2007, HPDC'07, pp. 219-220, 2007 .
Abstract
"A proxy server-network for real-time computer games",
Euro-Par 2004 Parallel Processing, Proceedings, vol. 3149, Berlin, Springer-Verlag Berlin, pp. 606-613, 2004 .
Abstract
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