Bibliography

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Müller, J., Gorlatch, S., Schröter, T., Fischer, S. , "Scaling multiplayer online games using proxy-server replication: A case study of Quake 2", Proceedings of the 16th International Symposium on High Performance Distributed Computing 2007, HPDC'07, pp. 219-220, 2007  . Abstract
Muller, J., Fischer, S., Gorlatch, S., Mauve, M. , "A proxy server-network for real-time computer games", Euro-Par 2004 Parallel Processing, Proceedings, vol. 3149, Berlin, Springer-Verlag Berlin, pp. 606-613, 2004  . Abstract