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Biblio
Found 29 results
Author
Keyword
Title
Type
Year
2009
Eastin, Matthew S.
, &
Robert P. Griffiths
(2009).
Unreal: hostile expectations from social gameplay
.
New Media Society. 11,
509-531.
Abstract
2007
Wood, R. T. A.
, &
M. D. Griffiths
(2007).
Time loss whilst playing video games: Is there a relationship to addictive behaviours?
.
International Journal of Mental Health and Addiction. 5,
141-149.
Abstract
Cole, H.
, &
M. D. Griffiths
(2007).
Social interactions in massively multiplayer online role-playing gamers
.
Cyberpsychology and Behavior. 10,
575-583.
Abstract
Grüsser, S. M.
,
R. Thalemann
, &
M. D. Griffiths
(2007).
Excessive computer game playing: Evidence for addiction and aggression?
.
Cyberpsychology and Behavior. 10,
290-292.
Abstract
2006
Chumbley, J.
, &
M. Griffiths
(2006).
Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play
.
Cyberpsychology & Behavior. 9,
308-316.
Abstract
Eastin, Matthew S.
, &
Robert P. Griffiths
(2006).
Beyond the shooter game: Examining presence and hostile outcomes among male game players
.
Communication Research. 33,
448-466.
Abstract
2005
Griffiths, M.
(2005).
Relationship between gambling and video-game playing: A response to Johansson and Gotestam
.
Psychological Reports. 96,
644-646.
Abstract
Griffiths, M.
(2005).
Video games and health - Video gaming is safe for most players and can be useful in health care
.
British Medical Journal. 331,
122-123.
Griffiths, Mark
(2005).
The Therapeutic Value of Video Games
.
(
Raessens J.
,
Goldstein J.
, Ed.).
Handbook of Computer Game Studies.
161-171.
Griffiths, Mark
, &
Mark N. O. Davies
(2005).
Does Video Games Addiction Exist?
.
(
Raessens J.
,
Goldstein J.
, Ed.).
Handbook of Computer Game Studies.
359-369.
2004
Anderson, C. A.
,
J. B. Funk
, &
M. D. Griffiths
(2004).
Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue
.
Journal of Adolescence. 27,
1-3.
Griffiths, M. D.
,
M. N. O. Davies
, &
D. Chappell
(2004).
Online computer gaming: a comparison of adolescent and adult gamers
.
Journal of Adolescence. 27,
87-96.
Abstract
Wood, R. T. A.
,
M. D. Griffiths
,
D. Chappell
, &
M. N. O. Davies
(2004).
The structural characteristics of video games: A psycho-structural analysis
.
Cyberpsychology & Behavior. 7,
1-10.
Abstract
Wood, R. T. A.
,
R. Gupta
,
J. L. Derevensky
, &
M. Griffiths
(2004).
Video game playing and gambling in adolescents: Common risk factors
.
Journal of Child & Adolescent Substance Abuse. 14,
77-100.
Abstract
2003
Griffiths, M. D.
,
M. N. O. Davies
, &
D. Chappell
(2003).
Breaking the stereotype: The case of online gaming
.
Cyberpsychology & Behavior. 6
(1), 81-91.
Abstract
2002
Griffiths, M. D.
(2002).
Playing video games seems to have few serious acute adverse effects on health
.
British Medical Journal. 324,
1159-1159.
2000
Griffiths, M.
(2000).
Categorization of videogames: Some comments on 'Children and electronic games' by Funk, et al.'
.
Psychological Reports. 86,
1247-1248.
Abstract
Griffiths, M. D.
(2000).
Video game violence and aggression: Comments on 'Video game playing and its relations with aggressive and prosocial behaviour' by O. Wiegman and E. G. M. van Schie
.
British Journal of Social Psychology. 39,
147-149.
1999
Griffiths, M.
(1999).
Violent video games and aggression: A review of the literature
.
Aggression and Violent Behavior. 4
(2), 203-212.
Abstract
1998
Griffiths, M. D.
, &
N. Hunt
(1998).
Dependence on computer games by adolescents
.
Psychological Reports. 82
(2), 475-480.
Abstract
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