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BibliographyFound 19 results Filters: author is Henry [Clear All Filters] B
"Top down versus grass roots decision making about computer acquisition and use in American schools",
Center for Social Organization of Schools Report, Johns Hopkins University, vol. 40, pp. 24, 1992 .
Abstract
C
"Chess For Girls",
From Barbie to Mortal Kombat: Gender and Computer Games: MIT Press, pp. 2-45, 1988 .
F
"Nintendo and New World Travel Writing: A Dialogue",
CyberSociety: Computer-Mediated Communication and Community: Sage Publications, 1995 .
H
"Games, the New Lively Art",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 175-189, 2005 .
"The development and validation of computer self-efficacy and outcome expectancy scales in a nonvolitional context",
Behavior Research Methods, Instruments and Computers, vol. 29, no. 4, pp. 519-527, 1997 .
Abstract
J
"Art Form for the Digital Age",
Technology Review, no. Sept/Oct, 2000 .
Abstract
"'x Logic': Repositioning Nintendo in children's lives",
Quarterly Review of Film and Video, vol. 14, pp. 55-70, 1993 .
"Complete Freedom of Movement: Video Games as Gendered Play Spaces",
From Barbie to Mortal Kombat: Gender and Computer Games: MIT Press, pp. 262-297, 1988 .
"Voices From the Combat Zone: Game Grrlz Talk Back",
From Barbie to Mortal Kombat: Gender and Computer Games: MIT Press, 1988 .
K
"Guest Editors' Introduction",
Games and Culture, vol. 1, no. 4, pp. 279-280, 2006 .
L
"Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft",
Games and Culture, vol. 1, issue 4, no. 4, pp. 362-382, 10/2006.
Abstract
"Game Studies Now, History of Science Then",
Games and Culture, vol. 1, no. 1, pp. 78-82, 2006 .
Abstract
"High-Performance Play: The Making of Machinima",
Journal of Media Practice, vol. 7, no. 1, pp. 25-42, 2006 .
Abstract
"Jon Haddock, Screenshots: Isometric Memories",
GameScenes: Art in the Age of Videogames, Milan, Johan & Levi, pp. 15-39, 2006 .
Abstract
"A Brief Biography of Computer Games",
Playing Video Games: Motives, Responses, and Consequences: Lawrence Erlbaum Associates, pp. 25-41, 2006 .
M
"Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
S
"Vulnerable teens, vulnerable times: How sensation seeking, alienation, and victimization moderate the violent media content-aggressiveness relation",
Communication Research, vol. 31, no. 6, pp. 642-668, 2004 .
Abstract
"Violent media content and aggressiveness in adolescents - A downward spiral model",
Communication Research, vol. 30, no. 6, pp. 713-736, 2003 .
Abstract
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