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BibliographyFound 13 results Filters: author is Juul J
"Without a Goal: On Open and Expressive Games",
Videogame/Player/Text, Manchester, Manchester University Press, 2007 .
Abstract
"Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games",
Artifact, issue 2, 08 March 2007.
Abstract
"A Certain Level of Abstraction",
DiGRA 2007, Tokyo, DiGRA Japan,, pp. 510-515, 24/09/2007.
Abstract
"Variation over Time: The Transformation of Space in Single-Screen Action Games",
Space Time PLay, Basel, Birkhäuser, 2007 .
Half-Real: Video Games between Real Rules and Fictional Worlds,
: The MIT Press, 2005 .
"Half-Real: The Interplay between Game Rules and Game Fiction",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
"Games Telling Stories?",
Handbook of Computer Game Studies, Cambridge, MA, MIT Press, pp. 219-226, 2005 .
"Introduction to Game Time / Time to play.",
First Person, Cambridge, Mass, MIT Press, pp. 131-142, 2004 .
Abstract
"The Game, the Player, the World: Looking for a Heart of Gameness",
Level Up: Digital Games Research, 04/11/2003.
Abstract
"Just what is it that makes computer games so different, so appealing?",
IGDA Ivory Tower Column, 2003 .
"The Open and the Closed: Games of Emergence and Games of Progression",
CGDC Conf., 2002 .
"What Computer Games Can and Can't Do",
Digital Arts and Culture, Bergen, 2000 .
A Clash Between Game and Narrative,
, vol. Ph.D, 1998 .
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