Bibliography

Found 32 results

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Bertozzi, Elena, Lee, Seunghwan , "Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology", Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007. Abstract
Bickham,D S, Vandewater,E A, Huston,A C, Lee,J H, Caplovitz,A G, Wright,J C , "Predictors of children's electronic media use: An examination of three ethnic groups", Media Psychology, vol. 5, no. 2, pp. 107-137, 2003  . Abstract
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Cheung, K. K. F., Jong, M. S. Y., Lee, F. L., Lee, J. H. M., Luk, E. T. H., Shang, J., Wong, M. K. H. , "FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy", Virtual Reality, Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, Hong Kong, pp. 1-9, 2008  . Abstract
Choi, B., Lee, I., Choi, D., Kim, J. , "Collaborate and share: An experimental study of the effects of task and reward interdependencies in online games", Cyberpsychology and Behavior, vol. 10, no. 4, pp. 591-595, 2007  . Abstract
Chang, B H, Lee, S E, Kim, B S , "Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches", New Media & Society, vol. 8, no. 2, pp. 295-319, 2006  . Abstract
Cho, S. J., Kim, J., Lee, S. , "Mobile computer-assisted language learning courseware for Korean language learners", Web Information Systems - Wise 2004 Workshops, Proceedings, vol. 3307, Berlin, Springer-Verlag Berlin, pp. 173-178, 2004  . Abstract
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Hsu, S. H., Lee, F. L., Wu, M. C. , "An integrated approach to achieving optimal design of computer games", Expert Systems with Applications, vol. 31, no. 1, pp. 145-149, 2006  . Abstract
Hsu, S. H., Lee, F. L., Wu, M. C. , "Designing action games for appealing to buyers", Cyberpsychology & Behavior, vol. 8, no. 6, pp. 585-591, 2005  . Abstract
Ho,S M Y, Lee,T M C , "Computer usage and its relationship with adolescent lifestyle in Hong Kong", Journal of Adolescent Health, vol. 29, no. 4, pp. 258-266, 2001  . Abstract
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Kim, D. B., Kang, E. C., Lee, K. H., Pajarola, R. B. , "Framework for adaptive sampling of point-based surfaces using geometry and color attributes", Computational Science - ICCS 2006, Pt 2, Proceedings, vol. 3992, Berlin, Springer-Verlag Berlin, pp. 371-374, 2006  . Abstract
Kim, H., Kang, J. W., Ku, S. Y., Kim, S. H., Cho, S. H., Koong, S. S., Kim, Y. D., Lee, C. H. , "Effect of 'PC Game Room' use and polycyclic aromatic hydrocarbon exposure on plasma testosterone concentrations in young male Koreans", Human Reproduction, vol. 20, no. 3, pp. 598-603, 2005  . Abstract
Kang,H, Lee,C W, Jung,K, Kim,H J , "A clustering approach to the vision-based interface for interactive computer games", Intelligent Data Engineering and Automated Learning, vol. 2690, pp. 246-253, 2003  . Abstract
Kim,S K, Wang,K C, Cho,B K, Jung,H W, Lee,J Y, Chung,Y S, Park,S H, Kim,Y M, Choe,G, Chi,J G , "Biological behavior and tumorigenesis of subependymal giant cell astrocytomas", Journal of Neuro-Oncology, vol. 52, no. 3, pp. 217-225, 2001  . Abstract
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Lee, W. P., Liu, L. J., Chiou, J. A. , "A component-based framework to rapidly prototype online chess games for home entertainment", Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics, vol. 5, pp. 4011-4016, 2007  . Abstract
Lee, J., Lee, K. H. , "Precomputing avatar behavior from human motion data", Graphical Models, vol. 68, no. 2, pp. 158-174, 2006  . Abstract
Lee, K. H., Choi, M. G., Lee, J. , "Motion patches: Building blocks for virtual environments annotated with motion data", ACM Transactions on Graphics, vol. 25, no. 3, pp. 898-906, 2006  . Abstract
Lee, S., Jung, K. C. , "Dynamic game level design using Gaussian mixture model", PRICAI 2006: Trends in Artificial Intelligence, Proceedings, vol. 4099, Berlin, Springer-Verlag Berlin, pp. 955-959, 2006  . Abstract
Lee,Youngho, Kim,Dahee, Lim,Youngil, Kim,Kyuhyung, Kim,Haesun, Woo,Woontack , "Dream of Mee-Luck: Aspiration for a New Dawn", International Conference on Virtual Storytelling, pp. 280-283, 2005  .
Lee,Youngho, Oh,Sejin, Woo,Woontack , "A Context-Based Storytelling with a Responsive Multimedia System (RMS)", International Conference on Virtual Storytelling, pp. 12-21, 2005  .
Lee,Yu-Hao, Lin,Holin , "An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .