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Biblio
(2009). As real as real? Macroeconomic behavior in a large-scale virtual world.
New Media Society. 11, 685-707. Abstract
(2009). Image Smoothing Based on Game of Life.
Proceedings of the 2nd International Conference on Advanced Computer Theory and Engineering (Icacte 2009), Vols 1 and 2. 531-5361995. Abstract
(2009). An Approach to Sharing Legacy TV/Arcade Games for Real-Time Collaboration.
2009 29th IEEE International Conference on Distributed Computing Systems. 165-172647. Abstract
(2009). ePet: A Physical Game Based on Wireless Sensor Networks.
International Journal of Distributed Sensor Networks. 5, 68-68. Abstract
(2008). Multi-Task BCI for Online Game Control.
Autonomous Systems - Self-Organization, Management, and Control. 29-37183. Abstract
(2007). GPU friendly terrain rendering algorithm.
Xitong Fangzhen Xuebao / Journal of System Simulation. 19, Abstract
(2007). The enhanced quality function deployment for developing virtual items in massive multiplayer online role playing games.
Computers and Industrial Engineering. 53, 628-641. Abstract
(2006). Efficient rendering of deformable objects for real-tine applications.
Computer Animation and Virtual Worlds. 17, 69-81. Abstract
(2006). Market sharing games applied to content distribution in ad hoc networks.
IEEE Journal on Selected Areas in Communications. 24, 1020-1033. Abstract
(2006). From Tree House to Barracks: The Social Life of Guilds in World of Warcraft.
Games and Culture. 1, 338-361. Abstract
(2005). Media violence exposure and executive functioning in aggressive and control adolescents.
Journal of Clinical Psychology. 61, 725-737. Abstract
(2005). SMIL-based eLearning wrapper for incorporating computer games on personalized multimedia course materials.
Web and Communication Technologies and Internet -Related Social Issues - Hsi 2005. 3597, 270-281. Abstract
(2005). Can you hear me now? The social impact of voice on internet communities.
Association of Internet Researchers.
(2004). Realizing mobile wireless Internet telephony and streaming multimedia testbed.
Computer Communications. 27, 725-738. Abstract
(2004). Early childhood computer experience and cognitive and motor development.
Pediatrics. 113, 1715-1722. Abstract
(2004). An architecture of game grid based on resource router.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 3032, 544-551. Abstract
(1977). Microprocessor-Based Video Games.
Electronic Design. 25, 84-87.
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