Biblio

2009
Li, K., S. L. Tian, L. J. Geng, & X. Zhang (2009).  Image Smoothing Based on Game of Life. Proceedings of the 2nd International Conference on Advanced Computer Theory and Engineering (Icacte 2009), Vols 1 and 2. 531-5361995. Abstract
Zhao, S., D. Li, H. Gu, B. Shao, & N. Gu (2009).  An Approach to Sharing Legacy TV/Arcade Games for Real-Time Collaboration. 2009 29th IEEE International Conference on Distributed Computing Systems. 165-172647. Abstract
Tan, W. H., W. J. Li, Y. Z. Zheng, & X. C. Zhou (2009).  ePet: A Physical Game Based on Wireless Sensor Networks. International Journal of Distributed Sensor Networks. 5, 68-68. Abstract
2008
Zhao, Q. B., L. Q. Zhang, & J. Li (2008).  Multi-Task BCI for Online Game Control. Autonomous Systems - Self-Organization, Management, and Control. 29-37183. Abstract
2007
Pan, H. W., H. Li, C. C. Liao, & A. X. Zeng (2007).  GPU friendly terrain rendering algorithm. Xitong Fangzhen Xuebao / Journal of System Simulation. 19, Abstract
2006
2005
2004
Wang, Y., E. Tan, W. Li, & Z. Xu (2004).  An architecture of game grid based on resource router. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 3032, 544-551. Abstract
1977
Li, K., & A. Goldberger (1977).  Microprocessor-Based Video Games. Electronic Design. 25, 84-87.