Bibliography

Found 10 results

Filters: author is Lindley  [Clear All Filters]
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Lindley Craig A, Nacke, Lennart, Sennersten, Charlotte , "What does it mean to understand gameplay?", First Symposium on Ludic Engagement Designs for All (LEDA), Aalborg University Esbjerg, Denmark, Aalborg University, 28/11/2007. Abstract
Lindley Craig A, Sennersten, Charlotte , "Game Play Schemas: From Player Analysis to Adaptive Game Mechanics", International Journal of Computer Games Technology, vol. 2008, pp. 7 pages, 10/2007. Abstract
Lindley,Craig A , "Story and Narrative Structures in Computer Games", Developing Interactive Narrative Content: High Text, 2005  .
Lindley,Craig A , "The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design", Game Studies, vol. 5, no. 1, 2005  . Abstract
Lindley,Craig A, Eladhari,Mirjam , "Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Lindley, C. A. , "Ludic engagement and immersion as a generic paradigm for human-computer interaction design", Entertainment Computing - ICEC 2004, vol. 3166, Berlin, Springer-Verlag Berlin, pp. 3-13, 2004  . Abstract
Lindley, C. A. , "Narrative, game play, and alternative time structures for virtual environments", Technologies for Interactive Digital Storytelling and Entertainment, vol. 3105, Berlin, Springer-Verlag Berlin, pp. 183-194, 2004  . Abstract
Lindley,Craig A , "The Gameplay Gestalt, Narrative, and Interactive Storytelling", CGDC Conf., 2002  .
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Nacke, Lennart, Lindley, Craig A , "Boredom, Immersion, Flow - A pilot study investigating player experience", IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008. Abstract
Nacke, Lennart, Lindley, Craig A, Stellmach, Sophie , "Log who’s playing: psychophysiological game analysis made easy through event logging", Second International Conference on Fun and Games 2008, vol. 5294/2008, Eindhoven, The Netherlands, Springer Berlin / Heidelberg, pp. 150-157, 20/10/2008. Abstract