There are
409 people registered on the Digiplay site.
|
Bibliography
Found 8 results
H
Higuchi, S., Motohashi, Y., Liu, Y., Maeda, A. ,
"Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep",
Journal of Sleep Research, vol. 14, no. 3, pp. 267-273, 2005 .
Abstract
L
Lee, W. P., Liu, L. J., Chiou, J. A. ,
"A component-based framework to rapidly prototype online chess games for home entertainment",
Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics, vol. 5, pp. 4011-4016, 2007 .
Abstract
Liu, Y., Zhang, Y. ,
"Supply chain coordination with contracts for online game industry",
ICMIT 2006 Proceedings - 2006 IEEE International Conference on Management of Innovation and Technology, vol. 2, pp. 867-871, 2006 .
Abstract
Liu, L. S., Zimmermann, R., Xiao, B., Christen, J. ,
"PartyPeer: A P2P massively multiplayer online game",
Proceedings of the 14th Annual ACM International Conference on Multimedia, MM 2006, pp. 507-508, 2006 .
Abstract
W
Wang, Q. Y., Liu, S. Y. ,
"Chinese chess based on Jabber",
Technologies for E-Learning and Digital Entertainment, Proceedings, vol. 3942, Berlin, Springer-Verlag Berlin, pp. 706-710, 2006 .
Abstract
Watters,Carolyn R, Liu,Fengan, Kharrazi,Hadi, Oore,Sageev, Kellar,Melanie, Shepherd,Michael A ,
"Building Classes of Entertaining Games for Health Education",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Digiplay Bibliography Updates
|
|