Bibliography

Found 8 results

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Higuchi, S., Motohashi, Y., Liu, Y., Maeda, A. , "Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep", Journal of Sleep Research, vol. 14, no. 3, pp. 267-273, 2005  . Abstract
Hong,J C, Liu,M C , "A study on thinking strategy between experts and novices of computer games", Computers in Human Behavior, vol. 19, no. 2, pp. 245-258, 2003  . Abstract
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Lee, W. P., Liu, L. J., Chiou, J. A. , "A component-based framework to rapidly prototype online chess games for home entertainment", Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics, vol. 5, pp. 4011-4016, 2007  . Abstract
Liu, Y., Zhang, Y. , "Supply chain coordination with contracts for online game industry", ICMIT 2006 Proceedings - 2006 IEEE International Conference on Management of Innovation and Technology, vol. 2, pp. 867-871, 2006  . Abstract
Liu, L. S., Zimmermann, R., Xiao, B., Christen, J. , "PartyPeer: A P2P massively multiplayer online game", Proceedings of the 14th Annual ACM International Conference on Multimedia, MM 2006, pp. 507-508, 2006  . Abstract
Liu,Gonghua , The attitudes of Chinese students at the University of Tennessee toward the computer, , vol. Master's, 1997  .
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Wang, Q. Y., Liu, S. Y. , "Chinese chess based on Jabber", Technologies for E-Learning and Digital Entertainment, Proceedings, vol. 3942, Berlin, Springer-Verlag Berlin, pp. 706-710, 2006  . Abstract
Watters,Carolyn R, Liu,Fengan, Kharrazi,Hadi, Oore,Sageev, Kellar,Melanie, Shepherd,Michael A , "Building Classes of Entertaining Games for Health Education", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .