Bibliography

Found 11 results

Filters: author is Martin  [Clear All Filters]
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Brynskov, Martin, Ludvigsen, Martin , "Mock Games: A New Genre of Pervasive Play", Designing Interactive Systems, New York, NY, USA, ACM Press, pp. 169-178, 2006  . Abstract
Bergin,David A, Ford,Martin E, Hess,Robert D , "Patterns of motivation and social behavior associated with microcomputer use of young children", Journal of Educational Psychology, vol. 85, no. 3, pp. 437-445, 1993  . Abstract
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Hand, Martin, Moore, Karenza , "Community, Identity and Digital Games", Understanding Digital Games: Sage, pp. 166-182, 2006  .
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Martin, Jennifer , "Virtually Visual: The effects of visual technologies on online identification", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Martin Wilde , Audio Programming for Interactive Games, : Focal Press, 2004  .
Martin, A. , "The Design and Evolution of a Simulation/Game for Teaching Information Systems Development", Simulation & Gaming, vol. 31, no. 4, pp. 445-463, 2000  .
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Oliver, Martin, Pelletier, Caroline , "The things we learned on Liberty Island: designing games to help people become competent game players", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Picard, Martin , "Machinima: Video Game As An Art Form?", Loading..., vol. 1, issue 1, 03/2007. Abstract
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Rhalibi, Abdennour El, Hanneghan, Martin, Tang, Stephen, England, David , "Extending Soft Models to Game Design: Flow, Challenges and Conflicts", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Stern, L M, Martin, A J, Jones, N, Garrett, R, Yeates, J , "Training Inspiratory Resistance in Duchenne Dystrophy Using Adapted Computer Games", Developmental Medicine and Child Neurology, vol. 31, no. 4, pp. 494-500, 1989  .
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Taylor, L.N., Martin, C. , "Gaming's Non-Digital Predecessors", The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 25-29, Spring 2005. Abstract