Bibliography

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Bekebrede,Geertje, Mayer,Igor, van Houten,Stijn-Pieter A, Chin,Roy T H, Verbraeck,Alexander , "How Serious are serious games? Some lessons from Infra-games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
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Igor Mayer, Geertje Bekebrede , "Serious Games and ‘Simulation Based E-Learning’ for Infrastructure Management", Affective and Emotional Aspects of Human-computer Interaction: Game-based and Innovative Learning Approaches: The Future of Learning, vol. 1, Amsterdam, IOI Press, pp. 136-153, 2006  .
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Moreno,R, Mayer,R E , "Engaging students in active learning: The case for personalized multimedia messages", Journal of Educational Psychology, vol. 92, no. 4, pp. 724-733, 2000  . Abstract
Mayer, R. E., Quilici, J. L., Moreno, R. , "What is learned in an after-school computer club?", Journal of Educational Computing Research, vol. 20, no. 3, pp. 223-235, 1999  . Abstract
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Sims,V K, Mayer,R E , "Domain specificity of spatial expertise: The case of video game players", Applied Cognitive Psychology, vol. 16, no. 1, pp. 97-115, 2002  . Abstract