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BibliographyFound 13 results Filters: author is Miller [Clear All Filters] C
Digital Storytelling: A Creator's Guide to Interactive Entertainment,
: Focal Press, 2004 .
K
"Children's exposure to magnetic fields produced by US television sets used for viewing programs and playing video games",
Bioelectromagnetics, vol. 21, no. 3, pp. 214-227, 2000 .
Abstract
M
"Grove Street Grimm: Grand Theft Auto and Digital Folklore",
Journal of American Folklore, vol. 121, issue 481, pp. 255-285, 2008 .
Abstract
"Evaluation of a computer-based game about the glycemic index among college-aged students",
Topics in Clinical Nutrition, vol. 22, no. 3, pp. 299-306, 2007 .
Abstract
"Gender differences in video game characters' roles, appearances, and attire as portrayed in video game magazines",
Sex Roles, vol. 57, no. 9-10, pp. 733-742, 2007 .
Abstract
"Jacking the Dial: Radio, Race, and Place in Grand Theft Auto",
Ethnomusicology, vol. 51, issue 3, pp. 402-438, 2007 .
"Gaming for Beginners",
Games and Culture, vol. 1, no. 1, pp. 5-12, 2006 .
Abstract
"Reinforcing variability adolescents with autism",
Journal of Applied Behavior Analysis, vol. 33, no. 2, pp. 151-165, 2000 .
Abstract
"Temporal processing deficits of language-learning impaired children ameliorated by training",
Science, vol. 271, no. 5245, pp. 77-81, 1996 .
Abstract
"Exploring America in Computer Simulation Games",
Multicultural Review, vol. 4, no. 3, pp. 44-46, 1995 .
"C'est pour ton bien. Racines de la violence dans l'éducation de l'enfant",
Traduction Etoré J: Aubier, 1984 .
"Lucasfilm - Setting New Standards for Computer Games",
Popular Computing, vol. 3, no. 12, pp. 17-18, 1984 .
T
"Language comprehension in language-learning impaired children improved with acoustically modified speech",
Science, vol. 271, no. 5245, pp. 81-84, 1996 .
Abstract
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