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BibliographyFound 12 results Filters: author is Moore [Clear All Filters] B
"Fact or Fiction - Soldiers are Gamers: Potential Effects on Training",
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 958-964, 25/11/2007.
Abstract
"Mobile Entertainment Users: Headline results from an online survey",
Mobile Entertainment: User-centred Perspectives, Manchester, CRIC, University of Manchester, 2004 .
Abstract
C
"Player-Centred Game Design: Adaptive Digital Games",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
"Player-Centred Game Design: Player Modelling and Adaptive Digital Games",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
D
"Virtual "third places": A case study of sociability in massively multiplayer games",
Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 1-2, pp. 129-166, 2007 .
Abstract
"The life and death of online gaming communities: A look at guilds in world of warcraft",
Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007 .
Abstract
"Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft",
Games and Culture, vol. 1, no. 4, pp. 281-317, 2006 .
Abstract
"The social side of gaming: a study of interaction patterns in a massively multiplayer online game",
CSCW '04: Proceedings of the 2004 ACM conference on Computer supported cooperative work, Chicago, Illinois, USA, pp. 360-369, 2004 .
H
"Community, Identity and Digital Games",
Understanding Digital Games: Sage, pp. 166-182, 2006 .
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"Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds",
Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007 .
Abstract
"Coordinating joint activity in avatar-mediated interaction",
Conference on Human Factors in Computing Systems - Proceedings, pp. 21-30, 2007 .
Abstract
"Videogames - Sons of Pong",
Film Comment, vol. 19, no. 1, pp. 34-37, 1983 .
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