Bibliography

Found 12 results

Filters: author is Moore  [Clear All Filters]
B
Belanich, J., Orvis, K. A., Moore, J. C., Horn, D. B. , "Fact or Fiction - Soldiers are Gamers: Potential Effects on Training", The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 958-964, 25/11/2007. Abstract
Bryce, Jo, Moore, Karenza, Rutter, Jason , "Mobile Entertainment Users: Headline results from an online survey", Mobile Entertainment: User-centred Perspectives, Manchester, CRIC, University of Manchester, 2004  . Abstract
C
Charles,Darryl, Kerr,Aphra, McAlister,Moira, McNeill,Michael, Kücklich,Julian, Black,Michaela, Moore,Adrian, Stringer,Karl , "Player-Centred Game Design: Adaptive Digital Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Charles,D, McNeill,M, McAlister,M, Black,M, Moore,A, Stringer,K, Kücklich,J, Kerr,A , "Player-Centred Game Design: Player Modelling and Adaptive Digital Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
D
Ducheneaut, N., Moore, R. J., Nickell, E. , "Virtual "third places": A case study of sociability in massively multiplayer games", Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 1-2, pp. 129-166, 2007  . Abstract
Ducheneaut, N., Yee, N., Nickell, E., Moore, R. J. , "The life and death of online gaming communities: A look at guilds in world of warcraft", Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007  . Abstract
Ducheneaut, Nicolas, Yee, Nick, Nickell, Eric, Moore, Robert J , "Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft", Games and Culture, vol. 1, no. 4, pp. 281-317, 2006  . Abstract
Ducheneaut,Nicolas, Moore,Robert J , "The social side of gaming: a study of interaction patterns in a massively multiplayer online game", CSCW '04: Proceedings of the 2004 ACM conference on Computer supported cooperative work, Chicago, Illinois, USA, pp. 360-369, 2004  .
H
Hand, Martin, Moore, Karenza , "Community, Identity and Digital Games", Understanding Digital Games: Sage, pp. 166-182, 2006  .
M
Moore, R. J., Ducheneaut, N., Nickell, E. , "Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds", Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007  . Abstract
Moore, R. J., Gathman, E. C. H., Ducheneaut, N., Nickell, E. , "Coordinating joint activity in avatar-mediated interaction", Conference on Human Factors in Computing Systems - Proceedings, pp. 21-30, 2007  . Abstract
Moore, M , "Videogames - Sons of Pong", Film Comment, vol. 19, no. 1, pp. 34-37, 1983  .