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409 people registered on the Digiplay site.
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Bibliography
Found 7 results
C
Creasey,G L, Myers,B J ,
"Video Games and Children: Effects on Leisure Activities, Schoolwork, and Peer Involvement",
Merrill-Palmer Quarterly-Journal of Developmental Psychology, vol. 32, no. 3, pp. 251-262, 1986 .
F
Funk,J B, Hagan,J, Schimming,J, Bullock,W A, Buchman,D D, Myers,M ,
"Aggression and psychopathology in adolescents with a preference for violent electronic games",
Aggressive Behavior, vol. 28, no. 2, pp. 134-144, 2002 .
Abstract
H
Harger, B., Jimison, D., Myers, E., Smith, B., Tellerman, S. ,
"Emergent stories in massively multiplayer online games: Using improvisational techniques to design for emotional impact",
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 3166, pp. 359-362, 2004 .
Abstract
M
Myers,David ,
"Signs, Symbols, Games, and Play",
Games and Culture, vol. 1, no. 1, pp. 47-51, 2006 .
Abstract
Myers,David ,
"/hide: The aesthetics of group and solo play",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
Myers,David ,
"The Nature of Computer Games: Play As Semiosis",
Digital Formations, vol. 16: Peter Lang Pub Inc, 2003 .
Myers, D ,
"Time, Symbol Transformations, and Computer Games",
Play & Culture, vol. 5, no. 4, pp. 441-457, 1992 .
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