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Bibliography
Found 5 results
L
Loftus,Geoffrey, Nelson,Walter W ,
"Games as Teaching Tools: The Computer Connection",
Humanistic Perspectives on Computers in the Schools: The Haworth Press, 1985 .
N
Nelson, M. R., Yaros, R. A., Keum, H. ,
"Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game",
Journal of Advertising, vol. 35, no. 4, ARMONK, M E SHARPE INC, pp. 87--99, 2006 .
Abstract
Nelson Zagalo, Ana Torres, Vasco Branco ,
"Emotional spectrum developed by virtual storytelling",
Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, Proceedings, vol. 3805, pp. 105-114, 2005 .
Abstract
Nelson, A. L., Grant, E., Henderson, T. C. ,
"Evolution of neural controllers for competitive game playing with teams of mobile robots",
Robotics and Autonomous Systems, vol. 46, no. 3, pp. 135-150, 2004 .
Abstract
Nelson,M R ,
"Recall of brand placements in computer/video games",
Journal of Advertising Research, vol. 42, no. 2, pp. 80-92, 2002 .
Abstract
Digiplay Bibliography Updates
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