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BibliographyFound 3 results Filters: author is Pan [Clear All Filters] P
"GPU friendly terrain rendering algorithm",
Xitong Fangzhen Xuebao / Journal of System Simulation, vol. 19, no. 14, 2007 .
Abstract
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"Interactive generation of falling motions",
Computer Animation and Virtual Worlds, vol. 17, no. 3-4, pp. 271-279, 2006 .
Abstract
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"Antialiased shadow algorithms for game rendering",
Technologies for E-Learning and Digital Entertainment, Proceedings, vol. 3942, Berlin, Springer-Verlag Berlin, pp. 873-882, 2006 .
Abstract
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