Bibliography

Found 3 results

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Pan, H. W., Li, H., Liao, C. C., Zeng, A. X. , "GPU friendly terrain rendering algorithm", Xitong Fangzhen Xuebao / Journal of System Simulation, vol. 19, no. 14, 2007  . Abstract
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Tang, B., Pan, Z. G., Zheng, L., Zhang, M. M. , "Interactive generation of falling motions", Computer Animation and Virtual Worlds, vol. 17, no. 3-4, pp. 271-279, 2006  . Abstract
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Zhao, N. L., Chen, Y. J., Pan, Z. G. , "Antialiased shadow algorithms for game rendering", Technologies for E-Learning and Digital Entertainment, Proceedings, vol. 3942, Berlin, Springer-Verlag Berlin, pp. 873-882, 2006  . Abstract