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BibliographyFound 17 results Filters: author is Rutter [Clear All Filters] B
"Poca diversión: las barreras de las aficionados a los videojuegos/Not Much Fun: The constraining of female video gamers",
ADOZ Journal of Leisure Studies, vol. 31, pp. 97-108, 2007 .
Abstract
"Understanding Digital Games: An Introduction",
Understanding Digital Games, London, Sage, 2006 .
"Digital Games and the Violence Debate",
Understanding Digital Games: Sage, pp. 205-222, 2006 .
"Digital Games and Gender",
Understanding Digital Games: Sage, pp. 185-204, 2006 .
"Gendered Gaming in Gendered Space",
Handbook of Computer Game Studies: MIT Press, pp. 301-310, 2005 .
"Mobile Entertainment Users: Headline results from an online survey",
Mobile Entertainment: User-centred Perspectives, Manchester, CRIC, University of Manchester, 2004 .
Abstract
"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
Abstract
"Gender dynamics and the social and spatial organisation of computer gaming",
Leisure Studies, vol. 22, no. 1, pp. 1-15, 2003 .
Abstract
"Spectacle of the Deathmatch: Producing Character and Narrative in Multiplayer Gaming",
ScreenPlay: Cinema/videogames/interfaces, London, Wallflower Press, pp. 66-80, 2002 .
"Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility",
Computer Games and Digital Cultures Conference Proceedings, Tampare: Tampare University Press, 2002 .
Abstract
"Computer gaming and the routine pursuit of excellence",
Leisure Studies Association Conference, Luton, 2001 .
C
"Playing the Game: performance in digital game audiences",
Fandom: Identities and Communities in a Mediated World, New York, New York University Press, pp. 271-281, 2007 .
"Cultural Studies and Digital Games",
Understanding Digital Games: Sage, pp. 148-165, 2006 .
M
Assessing Indirect Impacts of the EC Proposals for Video Regulation,
: RAND Europe/Ofcom, 2006 .
Abstract
R
Understanding Digital Games,
, London, Sage, 2006 .
"Editorial Comment: Digital Games Special Edition",
Information, Communication and Society, vol. 6, no. 4, pp. 5-11, 2003 .
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