Bibliography

Found 24 results

Filters: author is Smith  [Clear All Filters]
A
Avedon, Elliot, Sutton-Smith, Brian , The Study of Games, , NY, John Wiley and Sons, 1971  .
B
Beal,D F, Smith,M C , "Temporal difference learning for heuristic search and game playing", Information Sciences, vol. 122, no. 1, pp. 3-21, 2000  .
Baum, E B, Smith, W D , "A Bayesian approach to relevance in game playing", Artificial Intelligence, vol. 97, no. 1, pp. 195-242, 1997  .
C
Case-Smith, J., Kuhaneck, H. M. , "Play preferences of typically developing children and children with developmental delays between ages 3 and 7 years", OTJR Occupation, Participation and Health, vol. 28, no. 1, Division of Occupational Therapy, School of Allied Medical Professions, Ohio State University, Columbus, OH, United States, pp. 19-29, 2008  . Abstract
F
Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., Fritz, S., Smith, S. M. , "Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?", Criminal Justice and Behavior, vol. 35, no. 3, Texas A and M International University, pp. 311-332, 2008  . Abstract
Fling, S., Smith, L., Rodriguez, T., Thornton, D. , "Videogames, Aggression, and Self-Esteem - A Survey", Social Behavior and Personality, vol. 20, no. 1, pp. 39-45, 1992  . Abstract
H
Harger, B., Jimison, D., Myers, E., Smith, B., Tellerman, S. , "Emergent stories in massively multiplayer online games: Using improvisational techniques to design for emotional impact", Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 3166, pp. 359-362, 2004  . Abstract
J
Jonas Heide Smith , "Tragedies of the ludic commons - understanding cooperation in multiplayer games", Game Studies, vol. 7, no. 1, 2006  .
Jackson,Tonya Smith , Irrelevant speech, verbal task performance, and focused attention: A laboratory examination of the performance dynamics of open-plan offices. (mental workload, work performance, computer use, noise), , vol. Master's, 1999  .
M
Magy Seif El-Nasr, Ibrahim Yucel, Joseph Zupko, Andrea Tapia, Brian Smith , "Middle-to-High School Girls as Game Designers – What are the Implications?", Microsoft Academic Days on Game Development, 2007  . Abstract
Magy Seif El-Nasr, Brian Smith , "Learning through Game Modding", ACM Computers in Entertainment, vol. 4, issue 1, 2006. Abstract
Magy Seif El-Nasr, Brian Smith , "Learning through Game Modding", Games, Learning and Society (GLS), 2005  . Abstract
S
Smith, M. , "PickPocket: A computer billiards shark", Artificial Intelligence, vol. 171, no. 16-17, pp. 1069-1091, 2007  . Abstract
Smith, Jonas JHS , "Plans and Purposes: How Videogame Goals Shape Player Behaviour", Center for Computer Games Research, vol. PhD, Copenhagen, Denmark, IT University of Copenhagen, 2006  . Abstract
Smith, Roger , "The disruptive potential of game technologies: Lessons Learned from its Impact on the Military Simulation Industry", Research Technology Management, vol. 50, no. 2, ARLINGTON, INDUSTRIAL RESEARCH INSTITUTE, INC, pp. 57-64, 2006  . Abstract
Smith, Roger , Game Impact Theory: The Five Forces That Are Driving the Adoption of Game Technologies within Multiple Established Industries, , 2006  . Abstract
Smith, J. H. , "The games economists play - Implications of economic game theory for the study of computer games", Game Studies, vol. 6, no. 1, 2006  . Abstract
Smith, Jonas Heide , "The problem of other players; In-game collaboration as collective action", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Smith, S. L., Lachlan, K., Pieper, K. M., Boyson, A. R., Wilson, B. J., Tamborini, R., Weber, R. , "Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games", Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004  . Abstract
Smith,S L, Lachlan,K, Tamborini,R , "Popular video games: Quantifying the presentation of violence and its context", Journal of Broadcasting & Electronic Media, vol. 47, no. 1, pp. 58-76, 2003  .