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BibliographyFound 5 results Filters: author is Tang [Clear All Filters] J
"Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play",
Loading..., vol. 1, issue 1, 03/2007.
Abstract
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"Extending Soft Models to Game Design: Flow, Challenges and Conflicts",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
T
"Interactive generation of falling motions",
Computer Animation and Virtual Worlds, vol. 17, no. 3-4, pp. 271-279, 2006 .
Abstract
"Real-time inverse kinematics through constrained dynamics",
Modelling and Motion Capture Techniques for Virtual Environments, vol. 1537, pp. 159-170, 1998 .
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"Serious video game effectiveness",
ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007 .
Abstract
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