Biblio

2009
2008
2007
Taylor, Nick (2007).  Mapping Gendered Play. Loading.... 1(1),  Abstract
Taylor, M. J., M. Baskett, G. D. Hughes, & S. J. Wade (2007).  Using soft systems methodology for computer game design. Systems Research and Behavioral Science. 24, 359-368. Abstract
2006
2005
Paul, N., K. A. Hansen, & M. Taylor (2005).  Modding Education: Engaging Today's Learners. The International Digital Media & Arts Association Journal. 1(3), 75-80. Abstract
Taylor, L. N., & C. Martin (2005).  Gaming's Non-Digital Predecessors. The International Digital Media & Arts Association Journal. 1(3), 25-29. Abstract
Taylor, Nick (2005).  Megamen: Masculinities at Play in a Campus Arcade. DiGRA 2005 Conference: Changing Views--Worlds in Play.
2004
Stephenson, P., K. Satoh, A. Klos, D. Kinloch, E. Taylor, & C. Chambers (2004).  Inner earth: Towards interaction patterns. Technologies for Interactive Digital Storytelling and Entertainment. 3105, 158-163. Abstract
2003
Taylor, T. L., & B. Kolko (2003).  Boundary Spaces. Information, Communication and Society. 6, 497-522. Abstract
Taylor, T. L. (2003).  Power games just want to have fun?: instrumental play in a MMOG. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
2002
1997