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Biblio
Found 17 results
Author
Keyword
Title
Type
Year
2009
Taylor, A. S. A.
,
P. Backlund
,
H. Engstrom
,
M. Johannesson
, &
M. Lebram
(2009).
Gamers against All Odds
.
Learning by Playing. 5670,
1-12579.
Abstract
2008
Taylor, Nick
(2008).
Periscopic Play: Re-positioning "the Field" in MMO Research
.
Loading.... 1
(3),
Abstract
2007
Taylor, Nick
(2007).
Mapping Gendered Play
.
Loading.... 1
(1),
Abstract
Taylor, M. J.
,
M. Baskett
,
G. D. Hughes
, &
S. J. Wade
(2007).
Using soft systems methodology for computer game design
.
Systems Research and Behavioral Science. 24,
359-368.
Abstract
2006
Taylor, Laurie N.
(2006).
Cameras, Radios, and Butterflies: the Influence and Importance of Fan Networks for Game Studies
.
Fibreculture.
Abstract
Taylor, T. L.
(2006).
Play Between Worlds: Exploring Online Game Culture
.
Taylor, T. L.
(2006).
Does WoW Change Everything?: How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause
.
Games and Culture. 1,
318-337.
Abstract
2005
Paul, N.
,
K. A. Hansen
, &
M. Taylor
(2005).
Modding Education: Engaging Today's Learners
.
The International Digital Media & Arts Association Journal. 1
(3), 75-80.
Abstract
Taylor, L. N.
, &
C. Martin
(2005).
Gaming's Non-Digital Predecessors
.
The International Digital Media & Arts Association Journal. 1
(3), 25-29.
Abstract
Paul, Nora
,
Kathleen Hansen
, &
Matt Taylor
(2005).
Modding NeverWinter Nights: a Simulation for Reinforcing Information Seeking Concepts for Mass Communication Students
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Taylor, Nick
(2005).
Megamen: Masculinities at Play in a Campus Arcade
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
2004
Stephenson, P.
,
K. Satoh
,
A. Klos
,
D. Kinloch
,
E. Taylor
, &
C. Chambers
(2004).
Inner earth: Towards interaction patterns
.
Technologies for Interactive Digital Storytelling and Entertainment. 3105,
158-163.
Abstract
2003
Taylor, T. L.
, &
B. Kolko
(2003).
Boundary Spaces
.
Information, Communication and Society. 6,
497-522.
Abstract
Taylor, T. L.
(2003).
Power games just want to have fun?: instrumental play in a MMOG
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Taylor, L.
(2003).
When seams fall apart-video game space and the player
.
Game Studies. 3,
Abstract
2002
Taylor, T. L.
(2002).
'Whose Game Is This Anyway?': Negotiating Corporate Ownership in a Virtual World
.
CGDC Conf..
1997
Chappell, K. K.
, &
C. S. Taylor
(1997).
Evidence for the reliability and factorial validity of the Computer Game Attitude Scale
.
Journal of Educational Computing Research. 17,
67-77.