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Biblio
Found 31 results
Author
Keyword
Title
Type
Year
2007
Malaby, Thomas M.
(2007).
Beyond Play: A New Approach to Games
.
Games and Culture. 2,
95-113.
Abstract
Thomas, Douglas
, &
John Seely Brown
(2007).
The Play of Imagination: Extending the Literary Mind
.
Games and Culture. 2,
149-172.
Abstract
Thomas, David
,
Kyle Orland
, &
Scott Steinberg
(2007).
The Videogame Style Guide and Reference Manual
.
Abstract
Apperley, Thomas Hugh
(2007).
Of Sins, Vices and Pecados: The Cultural Context of Videogame Play
.
(
Caspi D.
,
Azran T.
, Ed.).
Uses and Gratifications of New Media.
Abstract
Apperley, Thomas H.
(2007).
Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chavez's Venezuela
.
Situated Play: DiGRA 2007.
286-291.
Abstract
Orland, Kyle
,
Scott Steinberg
, &
David Thomas
(2007).
The Videogame Style Guide and Reference Manual
.
100.
Abstract
2006
Apperley, Thomas H.
(2006).
Virtual UnAustralia: Videogames and Australia's Colonial Past
.
UnAustralia: Cultural Studies Association of Australiasian 2006.
Deen, G.
,
M. Hammer
,
J. Bethencourt
,
I. Eiron
,
J. Thomas
, &
J. H. Kaufman
(2006).
Running Quake II on a grid
.
IBM Systems Journal. 45,
21-44.
Abstract
Malaby, Thomas
(2006).
Parlaying Value: Capital in and Beyond Virtual Worlds
.
Games and Culture. 1,
141-162.
Abstract
2005
Dymek, Mikolaj
, &
Thomas Lennerfors
(2005).
Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads: Race, humour and interactive ethics in Grand Theft Auto III
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Fouts, Joshua
, &
Douglas Thomas
(2005).
Public Diplomacy and Virtual Worlds
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Schaeffer, Jonathan
,
Mike Carbonaro
,
Duane Szafron
,
Maria Cutumisu
,
Matthew McNaughton
,
Curtis Onuczko
, et al.
(2005).
Interactive Story Writing in the Classroom: Using Computer Games
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Sussner, Julia
, &
Maureen Thomas
(2005).
Interactivity and Digital Environments: Designing a Storymap for
.
International Conference on Virtual Storytelling.
284-287.
Thomas, Douglas
(2005).
2, 443 Quenkers and counting, or What in us really wants to grind? Examining the grind in Star Wars Galaxies: An Empire Divided
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Thomas, David
, &
Gary Haussmann
(2005).
Cinematic Camera as Videogame Cliché: Analysis and Software Demonstration
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Thomas, Neal
(2005).
The Pokemon Parable
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Dodig-Crnkovic, Gordana
, &
Thomas Larsson
(2005).
Game Ethics - Homo Ludens as a Computer Game Designer and Consumer
.
International Review of Information Ethics. 4,
Abstract
Lohse, Ludvig
, &
Maureen Thomas
(2005).
Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment
.
International Conference on Virtual Storytelling.
219-222.
2003
Nitsche, M.
, &
M. Thomas
(2003).
Stories in space: The concept of the Story Map
.
Virtual Storytelling, Proceedings. 2897,
85-93.
Abstract
2002
Piekarski, W.
, &
B. Thomas
(2002).
ARQuake: The Outdoor Augmented Reality Gaming System
.
Communications of the ACM. 45,
36-38.
Abstract
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