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BibliographyFound 11 results Filters: author is Thompson [Clear All Filters] B
Computer Games: Text, Narrative and Play,
, 1st edition: Polity Press, 2006 .
C
"A video game for cyber security training and awareness",
Computers & Security, vol. 26, no. 1, OXFORD, ELSEVIER ADVANCED TECHNOLOGY, pp. 63-72, 2007 .
Abstract
H
"Content and ratings of teen-rated video games",
JAMA-Journal of the American Medical Association, vol. 291, no. 7, pp. 856-865, 2004 .
K
"Biofeedback Vs Video Games: Effects on Impulsivity, Locus of Control and Self-Concept with Incarcerated Juveniles",
Journal of Clinical Psychology, vol. 41, no. 5, pp. 698-706, 1985 .
"Biofeedback Vs Video Games - Effects on Impulsivity, Locus of Control and Self-Concept with Incarcerated Juveniles",
Journal of Clinical Psychology, vol. 41, no. 5, pp. 698-706, 1985 .
M
"A study of the relationship between participation in common leisure activities and seizure occurrence",
Acta Neurologica Scandinavica, vol. 103, no. 5, pp. 300-303, 2001 .
Abstract
"Seizures during video-game play and other common leisure pursuits in known epilepsy patients without visual sensitivity",
Epilepsia, vol. 40, pp. 59-64, 1999 .
"A survey of epilepsy-patient perceptions of video-game material electronic screens and other factors as seizure precipitants",
Seizure-European Journal of Epilepsy, vol. 6, no. 6, pp. 457-459, 1997 .
T
"Content and ratings of mature-rated video games",
Archives of Pediatrics & Adolescent Medicine, vol. 160, no. 4, pp. 402-410, 2006 .
Abstract
"Violence in E-rated video games",
JAMA-Journal of the American Medical Association, vol. 286, no. 5, pp. 591-598, 2001 .
"Violence in children's films and video games - Reply",
JAMA-Journal of the American Medical Association, vol. 286, no. 16, pp. 1972-1972, 2001 .
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