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Biblio
Found 9 results
Author
Keyword
Title
Type
Year
2008
Swalwell, Melanie
, &
Jason Wilson
(2008).
The Pleasures of Computer Gaming
.
203.
2007
Wilson, Jason
(2007).
Gameplay and the Aesthetics of Intimacy
.
School of Arts, Media and Culture..
380.
Abstract
Wilson, L.
(2007).
Getting it Wrong: Slaying Myths about Video Games
.
Abstract
2006
Zackariasson, Peter
,
Alexander Styhre
, &
Timothy L. Wilson
(2006).
Phronesis and Creativity: Knowledge Work in Video Game Development
.
Creativity and Innovation Management. 15,
419-429.
Abstract
Zackariasson, P.
,
M. Walfisz
, &
T. L. Wilson
(2006).
Management of creativity in video game development: A case study
.
Services Marketing Quarterly. 27,
73-97.
Abstract
2004
Smith, S. L.
,
K. Lachlan
,
K. M. Pieper
,
A. R. Boyson
,
B. J. Wilson
,
R. Tamborini
, et al.
(2004).
Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games
.
Journal of Broadcasting & Electronic Media. 48,
584-606.
Abstract
2003
Cantor, J.
, &
B. J. Wilson
(2003).
Media and violence: Intervention strategies for reducing aggression
.
Media Psychology. 5,
363-403.
Abstract
2002
Harshfield, G. A.
,
M. E. Wilson
,
C. Hanevold
,
G. K. Kapuku
,
L. Mackey
,
D. Gillis
, et al.
(2002).
Impaired stress-induced pressure natriuresis increases cardiovascular load in African American youths
.
American Journal of Hypertension. 15,
903-906.
Abstract
1997
Brown, S. J.
,
D. A. Lieberman
,
B. A. Gemeny
,
Y. C. Fan
,
D. M. Wilson
, &
D. J. Pasta
(1997).
Educational video game for juvenile diabetes: Results of a controlled trial
.
Medical Informatics. 22,
77-89.
Abstract