Bibliography

Found 9 results

Filters: author is Wilson  [Clear All Filters]
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Brown, S J, Lieberman, D A, Gemeny, B A, Fan, Y C, Wilson, D M, Pasta, D J , "Educational video game for juvenile diabetes: Results of a controlled trial", Medical Informatics, vol. 22, no. 1, pp. 77-89, 1997  . Abstract
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Cantor,J, Wilson,B J , "Media and violence: Intervention strategies for reducing aggression", Media Psychology, vol. 5, no. 4, pp. 363-403, 2003  . Abstract
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Harshfield,G A, Wilson,M E, Hanevold,C, Kapuku,G K, Mackey,L, Gillis,D, Treiber,F A , "Impaired stress-induced pressure natriuresis increases cardiovascular load in African American youths", American Journal of Hypertension, vol. 15, no. 10, pp. 903-906, 2002  . Abstract
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Jason Wilson , "Gameplay and the Aesthetics of Intimacy", School of Arts, Media and Culture., Brisbane, Griffith University, pp. 380, 2007  . Abstract
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Swalwell, Melanie, Wilson, Jason , The Pleasures of Computer Gaming, , Jefferson, N.C., McFarland, pp. 203, 2008  .
Smith, S. L., Lachlan, K., Pieper, K. M., Boyson, A. R., Wilson, B. J., Tamborini, R., Weber, R. , "Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games", Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004  . Abstract
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Wilson, L. , Getting it Wrong: Slaying Myths about Video Games, , 2007  . Abstract
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Zackariasson, Peter, Styhre, Alexander, Wilson, Timothy L , "Phronesis and Creativity: Knowledge Work in Video Game Development", Creativity and Innovation Management, vol. 15, no. 4, pp. 419-429, 2006  . Abstract
Zackariasson, P., Walfisz, M., Wilson, T. L. , "Management of creativity in video game development: A case study", Services Marketing Quarterly, vol. 27, no. 4, pp. 73-97, 2006  . Abstract