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Bibliography
Found 9 results
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Brown, S J, Lieberman, D A, Gemeny, B A, Fan, Y C, Wilson, D M, Pasta, D J ,
"Educational video game for juvenile diabetes: Results of a controlled trial",
Medical Informatics, vol. 22, no. 1, pp. 77-89, 1997 .
Abstract
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H
Harshfield,G A, Wilson,M E, Hanevold,C, Kapuku,G K, Mackey,L, Gillis,D, Treiber,F A ,
"Impaired stress-induced pressure natriuresis increases cardiovascular load in African American youths",
American Journal of Hypertension, vol. 15, no. 10, pp. 903-906, 2002 .
Abstract
J
Jason Wilson ,
"Gameplay and the Aesthetics of Intimacy",
School of Arts, Media and Culture., Brisbane, Griffith University, pp. 380, 2007 .
Abstract
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Swalwell, Melanie, Wilson, Jason ,
The Pleasures of Computer Gaming,
, Jefferson, N.C., McFarland, pp. 203, 2008 .
Smith, S. L., Lachlan, K., Pieper, K. M., Boyson, A. R., Wilson, B. J., Tamborini, R., Weber, R. ,
"Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games",
Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004 .
Abstract
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Zackariasson, Peter, Styhre, Alexander, Wilson, Timothy L ,
"Phronesis and Creativity: Knowledge Work in Video Game Development",
Creativity and Innovation Management, vol. 15, no. 4, pp. 419-429, 2006 .
Abstract
Zackariasson, P., Walfisz, M., Wilson, T. L. ,
"Management of creativity in video game development: A case study",
Services Marketing Quarterly, vol. 27, no. 4, pp. 73-97, 2006 .
Abstract
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