Bibliography

Found 5 results

Filters: author is Wong  [Clear All Filters]
C
Cheung, K. K. F., Jong, M. S. Y., Lee, F. L., Lee, J. H. M., Luk, E. T. H., Shang, J., Wong, M. K. H. , "FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy", Virtual Reality, Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, Hong Kong, pp. 1-9, 2008  . Abstract
H
Hosobuchi, C., Rutanassee, L., Bassin, S. L., Wong, N. D., Kask, A., Kivastik, T., Rago, L., Harro, J., Higgins, J. J., Lawrie, A. M., Goodith, White A. , "Recognising coherence: the use of a text game to measure and reinforce awareness of coherence in text", System, vol. 27, no. 3, pp. 339-349, 1999  .
W
Wong, W.L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., Ritterfeld, U. , "Serious video game effectiveness", ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007  . Abstract
Wong,Wendy , "Playing with Heritage: Semiotics and cultural analysis of the online Mahjong game in the global environment", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  .
Wong,F S, Campbell,D R, Becker,B E , "Head-Injury and Video Games", Western Journal of Medicine, vol. 138, no. 1, pp. 107-107, 1983  .