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BibliographyFound 9 results Filters: author is Young [Clear All Filters] C
"The Study on the Gamers' Lifestyles in On-line Game World: The Emergence of Cyber-Behavior Patterns in two Different Cultural Context of Korea and Japan",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
J
"Secure mobile gambling",
Topics in Cryptology - Ct-Ras 2001, Proceedings, vol. 2020, Berlin, Springer-Verlag Berlin, pp. 110-125, 2001 .
Abstract
"The Story of Phoenix Quest: how girls respond to a prototype language and mathematics computer game",
Gender and Education, vol. 11, no. 2, pp. 207-223, 1999 .
W
"Obesity prevention in low socioeconomic status urban African-American adolescents: study design and preliminary findings of the HEALTH-KIDS Study",
European Journal of Clinical Nutrition, vol. 60, no. 1, pp. 92-103, 2006 .
Abstract
Y
"Gaming Mind, Gaming Bodies: Mind-Body Split For the New Millenium",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
"Gaming Mind, Gaming Body: The Mind/Body Split For a New Era",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"The microworld of Phoenix Quest: social and cognitive considerations",
Education and Information Technologies, vol. 4, no. 4, pp. 391-408, 1999 .
The effects of video game experience on computer-based Air Traffic Controller Specialist, Air Traffic Scenario Test scores,
, 1997 .
Abstract
"Psychology of computer use .XL Addictive use of the Internet: A case that breaks the stereotype",
Psychological Reports, vol. 79, no. 3, pp. 899-902, 1996 .
Abstract
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