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Biblio
Found 12 results
Author
Keyword
Title
Type
Year
2009
Juul, Jesper
, &
Marleigh Norton
(2009).
Easy to use and incredibly difficult: on the mythical border between interface and gameplay
.
Foundations of Digital Games.
107-112 .
Abstract
Nacke, Lennart
(2009).
From Playability to a Hierarchical Game Usability Model
.
Proceedings of the Conference on Future Play.
11-12.
Abstract
Nacke, Lennart E.
,
Anne Nacke
, &
Craig A. Lindley
(2009).
Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience
.
CyberPsychology & Behavior. 12
(5), 493-499.
Abstract
Nacke, Lennart E.
,
Anders Drachen
,
Kai Kuikkaniemi
,
Joerg Niesenhaus
,
Hannu J. Korhonen
,
Wouter M. van den Hoogen
, et al.
(2009).
Playability and Player Experience Research
.
Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory.
Abstract
Hwang, M. Y.
,
J. C. Hong
,
J. T. Jong
,
C. K. Lee
, &
H. Y. Chang
(2009).
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience
.
Learning by Playing. 5670,
464-472579.
Abstract
2008
Nacke, Lennart
,
Craig A. Lindley
, &
Sophie Stellmach
(2008).
Log who’s playing: psychophysiological game analysis made easy through event logging
.
(
Panos Markopoulos Boris de Ruyter W.
, Ed.).
Second International Conference on Fun and Games 2008. 5294/2008,
150-157.
Abstract
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Flow and immersion in first-person shooters: measuring the player's gameplay experience
.
(
Kapralos B.
,
Katchabaw M.
,
Rajnovich J.
, Ed.).
Future Play '08: Proceedings of the 2008 Conference on Future Play.
81--88.
Abstract
2007
Kearney, Paul R.
(2007).
Immersed and how? That is the question.
.
Games In Action.
Abstract
Song, Seungkeun
, &
Joohyeon Lee
(2007).
Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game
.
International Journal of Human Computer Studies. 65,
709-723.
Abstract
Ebner, M.
, &
A. Holzinger
(2007).
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
.
Computers and Education. 49,
873-890.
Abstract
2004
Ye, John
, &
Ding Ye
(2004).
HCI and Game Design: From a Practitioner's Point of View
.
Abstract
Jørgensen, Anker Helms
(2004).
Marrying HCI/Usability and Computer Games: A Preliminary Look
.
Proceedings NordCHI'04.
393-396.