Biblio

2009
2008
Nacke, Lennart, & Craig A. Lindley (2008).  Boredom, Immersion, Flow - A pilot study investigating player experience. (ten Thij E., Ed.).IADIS International Conference Gaming 2008: Design for engaging experience and social interaction. 103-107. Abstract
2007
Lindley, Craig A., Lennart Nacke, & Charlotte Sennersten (2007).  What does it mean to understand gameplay?. First Symposium on Ludic Engagement Designs for All (LEDA). Abstract
Lindley, Craig A., & Charlotte Sennersten (2007).  Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. International Journal of Computer Games Technology. 2008, 7 pages. Abstract
2006
Claypool, M., & K. Claypool (2006).  Latency and Player Actions in Online Games. COMMUNICATIONS OF THE ACM. 49(11), 40-45. Abstract
Ang, S. C. (2006).  Rules, gameplay, and narratives in video games. Simulation and Gaming. 37, 306-325. Abstract
2005
Ermi, Laura, & Frans Mäyrä (2005).  Fundamental Components of the Gameplay Experience: Analysing Immersion. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
Perron, Bernard (2005).  A Cognitive Psychological Approach to Gameplay Emotions. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
Masuch, Maic, & Niklas Röber (2005).  Game Graphics Beyond Realism: Then, Now, and Tomorrow. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
2004