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Biblio
Found 15 results
Author
Keyword
Title
Type
Year
2009
Juul, Jesper
, &
Marleigh Norton
(2009).
Easy to use and incredibly difficult: on the mythical border between interface and gameplay
.
Foundations of Digital Games.
107-112 .
Abstract
[Anonymous]
(2009).
An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics.
.
Eludamos: Journal of Computer Game Cultures. 3
(2), 279.
Abstract
Sennersten, C. C.
, &
C. A. Lindley
(2009).
An Investigation of Visual Attention in FPS Computer Gameplay
.
Proceedings of the Ieee Virtual Worlds for Serious Applications.
68-75234.
Abstract
2008
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Boredom, Immersion, Flow - A pilot study investigating player experience
.
(
ten Thij E.
, Ed.).
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction.
103-107.
Abstract
Nacke, Lennart
,
Craig A. Lindley
, &
Sophie Stellmach
(2008).
Log who’s playing: psychophysiological game analysis made easy through event logging
.
(
Panos Markopoulos Boris de Ruyter W.
, Ed.).
Second International Conference on Fun and Games 2008. 5294/2008,
150-157.
Abstract
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Flow and immersion in first-person shooters: measuring the player's gameplay experience
.
(
Kapralos B.
,
Katchabaw M.
,
Rajnovich J.
, Ed.).
Future Play '08: Proceedings of the 2008 Conference on Future Play.
81--88.
Abstract
2007
Lindley, Craig A.
,
Lennart Nacke
, &
Charlotte Sennersten
(2007).
What does it mean to understand gameplay?
.
First Symposium on Ludic Engagement Designs for All (LEDA).
Abstract
Lindley, Craig A.
, &
Charlotte Sennersten
(2007).
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
.
International Journal of Computer Games Technology. 2008,
7 pages.
Abstract
2006
Claypool, M.
, &
K. Claypool
(2006).
Latency and Player Actions in Online Games
.
COMMUNICATIONS OF THE ACM. 49
(11), 40-45.
Abstract
Ang, S. C.
(2006).
Rules, gameplay, and narratives in video games
.
Simulation and Gaming. 37,
306-325.
Abstract
2005
Ermi, Laura
, &
Frans Mäyrä
(2005).
Fundamental Components of the Gameplay Experience: Analysing Immersion
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Perron, Bernard
(2005).
A Cognitive Psychological Approach to Gameplay Emotions
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Masuch, Maic
, &
Niklas Röber
(2005).
Game Graphics Beyond Realism: Then, Now, and Tomorrow
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
2004
Ip, B.
, &
G. Jacobs
(2004).
Quantifying game design
.
Design Studies. 25,
607-624.
Abstract
Ye, John
, &
Ding Ye
(2004).
HCI and Game Design: From a Practitioner's Point of View
.
Abstract