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Biblio
Found 8 results
Author
Keyword
Title
Type
Year
2007
National School Board Association
(2007).
Creating and connecting: Research and guidelines on online social—and educational—networking
.
National School Board Association,.
12.
Abstract
Grigoryan, V. G.
,
L. S. Stepanyan
,
Yu A. Stepanyan
, &
A. R. Agababyan
(2007).
Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior
.
Zhurnal Vysshei Nervnoi Deyatelnosti Imeni I.P. Pavlova. 57,
419-425.
Abstract
2006
Lemmens, Jeroen S.
,
Brad J. Bushman
, &
Elly A. Konijn
(2006).
The appeal of violent video games to lower educated aggressive adolescent boys from two countries
.
Cyberpsychology & Behavior. 9,
638-641.
Abstract
2005
Henderson, Lyn
(2005).
Video games: A significant cognitive artifact of contemporary youth culture
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
2004
Gentile, D. A.
,
P. J. Lynch
,
J. R. Linder
, &
D. A. Walsh
(2004).
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
.
Journal of Adolescence. 27,
5-22.
Abstract
2003
Kirsh, S. J.
(2003).
The effects of violent video games on adolescents - The overlooked influence of development
.
Aggression and Violent Behavior. 8,
377-389.
Abstract
1999
Griffiths, M.
(1999).
Violent video games and aggression: A review of the literature
.
Aggression and Violent Behavior. 4
(2), 203-212.
Abstract
1997
Griffiths, M.
(1997).
Video games and aggression
.
Psychologist. 10,
397-401.