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Biblio
Found 19 results
Author
Keyword
Title
Type
Year
2009
Fang, X. W.
,
S. Chan
, &
C. Nair
(2009).
An Online Survey System on Computer Game Enjoyment and Personality
.
Human-Computer Interaction, Pt IV. 5613,
304-314781.
Abstract
Fang, X. W.
, &
F. Zhao
(2009).
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment
.
Human Interface and the Management of Information: Information and Interaction, Pt Ii. 5618,
632-641877.
Abstract
Frolich, J.
,
G. Lehmkuhl
, &
M. Dopfner
(2009).
Computer games in childhood and adolescence: Relations to addictive behavior, ADHD, and aggression
.
Zeitschrift Fur Kinder-Und Jugendpsychiatrie Und Psychotherapie. 37,
393-402.
Abstract
Yun, C.
,
D. Shastri
,
I. Pavlidis
, &
Z. G. Deng
(2009).
O'Game, Can You Feel My Frustration?: Improving User's Gaming Experience via StressCam
.
CHI2009: Proceedings of the 27th Annual CHI Conference on Human Factors in Computing Systems, Vols 1-4.
2195-22042390.
Abstract
2008
Gentile, D. A.
, &
J. R. Gentile
(2008).
Violent video games as exemplary teachers: A conceptual analysis
.
Journal of Youth and Adolescence. 37,
127-141.
Abstract
2007
Fischer, P.
,
J. Kubitzki
,
S. Guter
, &
D. Frey
(2007).
Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?
.
Journal of Experimental Psychology-Applied. 13,
22-31.
Abstract
Wallenius, M.
,
R. L. Punamaki
, &
A. Rimpela
(2007).
Digital game playing and direct and indirect aggression in early adolescence: The roles of age, social intelligence, and parent-child communication
.
Journal of Youth and Adolescence. 36,
325-336.
Abstract
Carnagey, N. L.
,
C. A. Anderson
, &
B. J. Bushman
(2007).
The effect of video game violence on physiological desensitization to real-life violence
.
Journal of Experimental Social Psychology. 43,
489-496.
Abstract
Carnagey, N. L.
,
C. A. Anderson
, &
B. D. Bartholow
(2007).
Media violence and social neuroscience: New questions and new opportunities
.
Current Directions in Psychological Science. 16,
178-182.
Abstract
2006
Can, G.
, &
K. Cagiltay
(2006).
Turkish prospective teachers' perceptions regarding the use of computer games with educational features
.
Educational Technology & Society. 9,
308-321.
Abstract
Eastin, Matthew S.
, &
Robert P. Griffiths
(2006).
Beyond the shooter game: Examining presence and hostile outcomes among male game players
.
Communication Research. 33,
448-466.
Abstract
Farrar, K.
, &
M. Krcmar
(2006).
Measuring state and trait aggression: A short, cautionary tale
.
Media Psychology. 8,
127-138.
Abstract
Frey, A.
,
H. A. Blunk
, &
R. Banse
(2006).
Psi-land: Investigating interactive behaviour in romantic couples in a virtual environment
.
Zeitschrift fur Sozialpsychologie. 37,
151-159.
Abstract
Mathiak, K.
, &
R. Weber
(2006).
Toward brain correlates of natural behavior: fMRI during violent video games
.
Human Brain Mapping. 27,
948-956.
Abstract
Yee, N.
(2006).
The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments
.
Presence-Teleoperators and Virtual Environments. 15,
309-329.
Abstract
Cherney, I. D.
, &
K. London
(2006).
Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children
.
Sex Roles. 54,
717-726.
Abstract
2005
Bartholow, B. D.
,
C. A. Anderson
,
N. L. Carnagey
, &
J. a Benjamin
(2005).
Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters
.
Journal of Experimental Social Psychology. 41,
48-60.
Abstract
2003
Colwell, J.
, &
M. Kato
(2003).
Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
.
Asian Journal of Social Psychology. 6,
149-158.
Abstract
2002
Durkin, K.
, &
B. Barber
(2002).
Not so doomed: computer game play and positive adolescent development
.
Journal of Applied Developmental Psychology. 23,
373-392.
Abstract