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Biblio
Found 20 results
Author
Keyword
Title
Type
Year
2009
Fang, X. W.
,
S. Chan
, &
C. Nair
(2009).
An Online Survey System on Computer Game Enjoyment and Personality
.
Human-Computer Interaction, Pt IV. 5613,
304-314781.
Abstract
Fang, X. W.
, &
F. Zhao
(2009).
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment
.
Human Interface and the Management of Information: Information and Interaction, Pt Ii. 5618,
632-641877.
Abstract
Lemmens, J. S.
,
P. M. Valkenburg
, &
J. Peter
(2009).
Development and Validation of a Game Addiction Scale for Adolescents
.
Media Psychology. 12,
77-95.
Abstract
2008
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Boredom, Immersion, Flow - A pilot study investigating player experience
.
(
ten Thij E.
, Ed.).
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction.
103-107.
Abstract
Ferguson, C. J.
,
S. M. Rueda
,
A. M. Cruz
,
D. E. Ferguson
,
S. Fritz
, &
S. M. Smith
(2008).
Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?
.
Criminal Justice and Behavior. 35,
311-332.
Abstract
2007
Pasupathi, M.
,
K. Alderman
, &
D. Shaw
(2007).
Talking the talk: Collaborative remembering and self-perceived expertise
.
Discourse Processes. 43,
55-77.
Abstract
2006
Arriaga, P.
,
F. Esteves
,
P. Carneiro
, &
M. B. Monteiro
(2006).
Violent computer games and their effects on state hostility and physiological arousal
.
Aggressive Behavior. 32,
146-158.
Abstract
Mathiak, K.
, &
R. Weber
(2006).
Toward brain correlates of natural behavior: fMRI during violent video games
.
Human Brain Mapping. 27,
948-956.
Abstract
Távara, Diana Arellano
, &
Andreas Meier
(2006).
Agents with personality for videogames
.
Articulated Motion and Deformable Objects, Proceedings. 4069,
484-493.
Abstract
2005
Bianchi, A.
, &
J. G. Phillips
(2005).
Psychological predictors of problem mobile phone use
.
Cyberpsychology & Behavior. 8,
39-51.
Abstract
2004
Anderson, C. A.
,
N. L. Carnagey
,
M. Flanagan
,
J. a Benjamin
,
J. Eubanks
, &
J. C. Valentine
(2004).
Violent video games: Specific effects of violent content on aggressive thoughts and behavior
.
Advances in Experimental Social Psychology, Vol. 36. 36,
199-249.
2003
Deselms, J. L.
, &
J. D. Altman
(2003).
Immediate and prolonged effects of videogame violence
.
Journal of Applied Social Psychology. 33,
1553-1563.
Abstract
Griffiths, M. D.
,
M. N. O. Davies
, &
D. Chappell
(2003).
Breaking the stereotype: The case of online gaming
.
Cyberpsychology & Behavior. 6
(1), 81-91.
Abstract
Slater, M. D.
(2003).
Alienation, aggression, and sensation seeking as predictors of adolescent use of violent film, computer, and website content
.
Journal of Communication. 53,
105-121.
Abstract
Slater, M. D.
,
K. L. Henry
,
R. C. Swaim
, &
L. L. Anderson
(2003).
Violent media content and aggressiveness in adolescents - A downward spiral model
.
Communication Research. 30,
713-736.
Abstract
2002
Salguero, R. A. T.
, &
R. M. B. Moran
(2002).
Measuring problem video game playing in adolescents
.
Addiction. 97,
1601-1606.
Abstract
1998
Wiegman, O.
, &
E. G. M. van Schie
(1998).
Video game playing and its relations with aggressive and prosocial behaviour
.
British Journal of Social Psychology. 37,
367-378.
Abstract
1997
van Schie, Emil G. M.
, &
Oene Wiegman
(1997).
Children and videogames: Leisure activities, aggression, social integration, and school performance
.
Journal of Applied Social Psychology. 27
(13), 1175-1194.
Abstract
Barnett, M. A.
,
G. D. Vitaglione
,
K. K. G. Harper
,
S. W. Quackenbush
,
L. A. Steadman
, &
B. S. Valdez
(1997).
Late adolescents' experiences with and attitudes toward videogames
.
Journal of Applied Social Psychology. 27,
1316-1334.
Abstract
1992
Fling, S.
,
L. Smith
,
T. Rodriguez
, &
D. Thornton
(1992).
Videogames, Aggression, and Self-Esteem - A Survey
.
Social Behavior and Personality. 20,
39-45.
Abstract