Biblio
Filters: Keyword is Attention [Clear All Filters]
"Short-Term Effects of Playing Computer Games on Attention." Journal of Attention Disorders 13, no. 6 (2010): 668-676. Abstract
"Video games and the perception of very long durations by adolescents." Computers in Human Behavior 25 (2009): 554-559. Abstract
"Workload assessment of computer gaming using a single-stimulus event-related potential paradigm." Biological Psychology 77 (2008): 277-283. Abstract
"Game Play Schemas: From Player Analysis to Adaptive Game Mechanics." International Journal of Computer Games Technology 2008 (2007): 7 pages. Abstract
"Action-video-game experience alters the spatial resolution of vision." Psychological Science 18 (2007): 88-94. Abstract
"Effect of bilingualism and computer video game experience on the Simon task." Canadian Journal of Experimental Psychology-Revue Canadienne De Psychologie Experimentale 60 (2006): 68-79. Abstract
"Enumeration versus multiple object tracking: the case of action video game players." Cognition 101 (2006): 217-245. Abstract
"Phasic emotional reactions to video game events: A psychophysiological investigation." Media Psychology 8 (2006): 343-367. Abstract
"Spatial presence and emotions during video game playing: Does it matter with whom you play?" Presence-Teleoperators and Virtual Environments 15 (2006): 381-392. Abstract
"The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search." Acta Psychologica 119 (2005): 217-230. Abstract
The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports In DiGRA 2005 Conference: Changing Views--Worlds in Play., 2005. Abstract
"ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo." Journal of Abnormal Child Psychology 30 (2002): 447-462. Abstract
Digiplay Bibliography Updates
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game


