Search this site:
Digiplay Initiative
Understanding Digital Games
Home
Bibliography
Shop
About
Navigation
Home
Bibliography
Authors
Keywords
Contact
User login
Username:
*
Password:
*
Create new account
Request new password
Follow Digiplay
Home
Biblio
Found 11 results
Author
Keyword
Title
Type
Year
2009
Tobin, S.
, &
S. Grondin
(2009).
Video games and the perception of very long durations by adolescents
.
Computers in Human Behavior. 25,
554-559.
Abstract
2008
Allison, B. Z.
, &
J. Polich
(2008).
Workload assessment of computer gaming using a single-stimulus event-related potential paradigm
.
Biological Psychology. 77,
277-283.
Abstract
2007
Lindley, Craig A.
, &
Charlotte Sennersten
(2007).
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
.
International Journal of Computer Games Technology. 2008,
7 pages.
Abstract
Green, C. S.
, &
D. Bavelier
(2007).
Action-video-game experience alters the spatial resolution of vision
.
Psychological Science. 18,
88-94.
Abstract
2006
Bialystok, E.
(2006).
Effect of bilingualism and computer video game experience on the Simon task
.
Canadian Journal of Experimental Psychology-Revue Canadienne De Psychologie Experimentale. 60,
68-79.
Abstract
Green, C. S.
, &
D. Bavelier
(2006).
Enumeration versus multiple object tracking: the case of action video game players
.
Cognition. 101,
217-245.
Abstract
Ravaja, Niklas
,
Timo Saari
,
Marko Turpeinen
,
Jari Laarni
,
Mikko Salminen
, &
Matias Kivikangas
(2006).
Spatial presence and emotions during video game playing: Does it matter with whom you play?
.
Presence-Teleoperators and Virtual Environments. 15,
381-392.
Abstract
Ravaja, N.
,
T. Saari
,
M. Salminen
,
J. Laarni
, &
K. Kallinen
(2006).
Phasic emotional reactions to video game events: A psychophysiological investigation
.
Media Psychology. 8,
343--367.
Abstract
2005
Castel, A. D.
,
J. Pratt
, &
E. Drummond
(2005).
The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search
.
Acta Psychologica. 119,
217-230.
Abstract
Mulligan, Desmond E.
,
Michael W. Dobson
, &
Janet McCracken
(2005).
The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
2002
Lawrence, Vivienne
,
Stephen Houghton
,
Rosemary Tannock
,
Graham Douglas
,
Kevin Durkin
, &
Ken Whiting
(2002).
ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo
.
Journal of Abnormal Child Psychology. 30,
447-462.
Abstract