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Biblio
(2006). Armageddon Army: Playing God, God Mode Mods, and the Rhetorical Task of Ludology.
Games and Culture. 1, 89-96. Abstract
(2005). Using the Crytek Game Engine in the Dublin Institute of Technology.
7th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games. 5. Abstract
(2005). 'Have Fun Working with Our Product!': Critical Perspectives On Computer Game Mod Competitions.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
(2005). Am I Mod or Not? - An analysis of First Person Shooter modification culture.
Creative Gamers Seminar - Exploring Participatory Culture in Gaming. 16. Abstract
(2003). From Pong to Planet Quake: Post-Industrial Transitions from Leisure to Work.
Information, Communication and Society. 6, 593-607. Abstract
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