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Biblio
Found 20 results
Author
Keyword
Title
Type
Year
2009
Pena, J.
,
J. T. Hancock
, &
N. A. Merola
(2009).
The Priming Effects of Avatars in Virtual Settings
.
Communication Research. 36,
838-856.
Abstract
Jarmon, L.
,
T. Traphagan
,
M. Mayrath
, &
A. Trivedi
(2009).
Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
.
Computers & Education. 53,
169-182.
Abstract
Nacke, Lennart
(2009).
From Playability to a Hierarchical Game Usability Model
.
Proceedings of the Conference on Future Play.
11-12.
Abstract
2008
Droste, S.
, &
J. Furnkranz
(2008).
Learning the Piece Values for Three Chess Variants
.
ICGA Journal. 31,
209-233.
Abstract
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Flow and immersion in first-person shooters: measuring the player's gameplay experience
.
(
Kapralos B.
,
Katchabaw M.
,
Rajnovich J.
, Ed.).
Future Play '08: Proceedings of the 2008 Conference on Future Play.
81--88.
Abstract
Hoeft, F.
,
C. L. Watson
,
S. R. Kesler
,
K. E. Bettinger
, &
A. L. Reiss
(2008).
Gender differences in the mesocorticolimbic system during computer game-play
.
Journal of Psychiatric Research. 42,
253-258.
Abstract
Bojin, Nis
(2008).
Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens
.
ELUDAMOS Journal for Computer Game Culture. 1
(2), 55-71.
Abstract
2007
Lindley, Craig A.
, &
Charlotte Sennersten
(2007).
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
.
International Journal of Computer Games Technology. 2008,
7 pages.
Abstract
Ferri, G.
(2007).
Making sense of a game: A preliminary sketch for a semantic approach to games
.
ACM International Conference Proceeding Series. 203,
226-227.
Abstract
2006
Fogel, D. B.
,
T. J. Hays
, &
D. R. Johnson
(2006).
A platform for evolving intelligently interactive adversaries
.
Biosystems. 85,
72-83.
Abstract
Yatim, Maizatul H. M.
,
Lennart Nacke
, &
Maic Masuch
(2006).
Improving Game Design by Understanding the Gender Differences: The Cognitive Approach
.
2005
Stapleton, Andrew
(2005).
Research as Design-Design as Research
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Terlecki, M. S.
, &
N. S. Newcombe
(2005).
How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability
.
Sex Roles. 53,
433-441.
Abstract
de Vicente, Victor Emmanuel José Sousa
(2005).
Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike
.
Abstract
2004
Pivec, M.
, &
O. Dziabenko
(2004).
Game-based learning in universities and lifelong learning: 'UniGame: Social Skills and Knowledge Training' game concept
.
Journal of Universal Computer Science. 10,
14-26.
Abstract
Arendash, D.
(2004).
The unreal editor as a web 3D authoring environment
.
Web3D Symposium Proceedings.
119-126.
Abstract
2002
Alpern, S.
, &
S. Gal
(2002).
Searching for an agent who may or may not want to be found
.
Operations Research. 50,
311-323.
Abstract
1995
Ferriere, R.
, &
R. E. Michod
(1995).
Invading Wave of Cooperation in a Spatial Iterated Prisoners-Dilemma
.
Proceedings of the Royal Society of London Series B-Biological Sciences. 259,
77-83.
Abstract
1992
Brown, R. M.
,
N. L. Brown
, &
K. Reid
(1992).
Evidence for a Players Position Advantage in a Videogame
.
Perceptual and Motor Skills. 74,
547-554.
Abstract
1982
Daneshmend, T. K.
, &
M. J. Campbell
(1982).
Dark Warrior epilepsy
.
British Medical Journal. 284,
1751-1752.
Abstract